Alun
#43,296 in the world · #2,485 in Australia · in the top 91% nationally. 5 official events, 3 matches won and 11 lost.
- 1389±85Rating · margin ±85
- 1539Average field · 15 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their peak is 1,505 points, reached in March 2026: today they sit 116 points below it.
- The toughest field they have faced averaged 1,557 points, across 16 entrants.
- They are 157 points away from the top 1,000: Australia.
How the rating moved
Between 1,389 and 1,505, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Riftbound - Constructed - Summoner Skirmish Hobart | 16 | 1557 | 15° | 1–3 | -13 |
| 11/08/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 13 | 1548 | 13° | 0–3–1 | -32 |
| 31/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 14 | 1513 | 12° | 1–2 | -23 |
| 24/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 16 | 1526 | 15° | 0–2–1 | -48 |
| 22/03/26 | DICE Nexus Nights (Afternoons?) - 1v1 Constructed Hobart | 14 | 1553 | 8° | 1–1–1 | +5 |
Form and consistency
On a 2-loss streak.
- 16 to 99 2 events 14%
- Under 16 3 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- BangableDuck AU 1632 0–1
- shadowmelon AU 1603 0–1
- Priapus XII AU 1600 0–3
- Swarls AU 1540 0–1
- Spyrader AU 1531 0–1
- MrPeanut2015 AU 1528 0–1
- luciusisbadatjjs AU 1494 0–1
- JellyMonstee AU 1454 1–0
- LocoMolo AU 1441 0–1
- NineVolt AU 1418 1–0
- QualityQuokka AU 1407 0–1
- selena AU 1389 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →