angelicshield
#39,309 in the world · #14,562 in United States · in the top 84% nationally. 6 official events, 6 matches won and 11 lost.
- 1425±92Rating · margin ±92
- 1509Average field · 19 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their peak is 1,532 points, reached in November 2025: today they sit 107 points below it.
- The toughest field they have faced averaged 1,532 points, across 16 entrants.
- They are 152 points away from the top 5,000: United States.
How the rating moved
Between 1,416 and 1,532, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/01/26 | Sunday Afternoon Summoner Skirmish - January Brownsburg | 16 | 1532 | 15° | 0–2 | -28 |
| 19/12/25 | Friday Evening Nexus Nights - 1v1 Indianapolis | 17 | 1502 | 9° | 2–1 | +37 |
| 29/11/25 | Summoner Skirmish - December Indianapolis | 25 | 1517 | 21° | 0–4 | -71 |
| 22/11/25 | Saturday Afternoon Nexus Indianapolis | 14 | 1500 | 14° | 0–2 | -45 |
| 15/11/25 | Saturday Afternoon Nexus Night Indianapolis | 22 | 1510 | 7° | 2–1–1 | +19 |
| 09/11/25 | Sunday Afternoon Nexus Night weekly event Brownsburg | 17 | 1490 | 8° | 2–1 | +13 |
Form and consistency
On a 2-loss streak.
- 16 to 99 5 events 38%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MERC teddy US 1682 0–1
- Chico Outpost US 1640 0–1
- Mudkip US 1617 1–0
- ForgetfulCrab US 1607 0–1
- tristex90 US 1596 0–2
- devbo60 US 1591 0–1
- JDL108 US 1575 0–1
- FF Appy US 1573 0–1
- The World Ender US 1539 0–1
- FF Appy US 1498 0–1
- DaiTiger US 1497 1–0
- BTFF 404edgenotf US 1488 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →