MaxElite
#8,228 in the world · #2,974 in United States · in the top 18% nationally. 28 official events, 49 matches won and 37 lost.
- 1619±38Rating · margin ±38
- 1541Average field · 85 entr.
- 40%vs top 5% (4–6)
What they have done so far
- Has won 1 tournament. The biggest one had 39 players entered.
- Made top 8 9 times in 28 tournaments: 32% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,573 points, across 32 entrants.
- They are 12 points away from the top 2,500: United States.
How the rating moved
Between 1,480 and 1,619, across 28 events with history.
Last 28 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | TATC Nexus Night Raleigh | 34 | 1524 | 3° | 3–0 | +31 |
| 20/08/26 | TATC Nexus Night Raleigh | 39 | 1544 | 1° | 3–0 | +36 |
| 13/08/26 | TATC Nexus Night Raleigh | 32 | 1544 | 13° | 2–1 | +5 |
| 06/08/26 | TATC Nexus Night Raleigh | 33 | 1516 | 28° | 1–2 | -21 |
| 25/04/26 | Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta | 392 | 1564 | 60° | 5–2 | +54 |
| 24/04/26 | Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta | 1,018 | 1550 | 115° | 3–1 | +32 |
| 02/04/26 | TATC Nexus Night Raleigh | 38 | 1546 | 21° | 0–2 | -25 |
| 26/03/26 | TATC Nexus Night Raleigh | 32 | 1573 | 17° | 1–2 | -13 |
| 20/03/26 | TATC Spiritforged Draft Raleigh | 13 | 1533 | 11° | 0–1–1 | -19 |
| 19/03/26 | TATC Nexus Night Raleigh | 47 | 1540 | 35° | 0–2 | -29 |
| 12/03/26 | TATC Nexus Night Raleigh | 43 | 1547 | 4° | 3–0 | +38 |
| 07/03/26 | TATC Summoner Skirmish - March Raleigh | 18 | 1566 | 12° | 2–3 | -12 |
| 05/03/26 | TATC Nexus Night Raleigh | 45 | 1546 | 18° | 2–1 | 0 |
| 26/02/26 | TATC Nexus Night Raleigh | 29 | 1525 | 16° | 1–2 | -9 |
| 19/02/26 | TATC Nexus Night Raleigh | 36 | 1560 | 16° | 2–1 | +12 |
| 12/02/26 | TATC Spiritforged Prerelease - Thursday Raleigh | 29 | 1518 | 21° | 1–2 | -13 |
| 08/02/26 | TATC Spiritforged Prerelease - Saturday Raleigh | 40 | 1542 | 6° | 2–1 | 0 |
| 07/02/26 | TATC Spiritforged Prerelease - Friday Raleigh | 39 | 1528 | 18° | 2–1 | +5 |
| 29/01/26 | TATC Nexus Night Raleigh | 20 | 1549 | 8° | 2–1 | +12 |
| 22/01/26 | TATC Nexus Night Raleigh | 17 | 1541 | 13° | 0–2 | -23 |
| 15/01/26 | TATC Nexus Night Raleigh | 19 | 1549 | 8° | 2–1 | +5 |
| 08/01/26 | TATC Nexus Night Raleigh | 22 | 1535 | 6° | 2–1 | +21 |
| 11/12/25 | TATC Nexus Night Raleigh | 31 | 1523 | 7° | 2–1 | +12 |
| 04/12/25 | TATC Nexus Night Raleigh | 25 | 1538 | 4° | 2–1 | +13 |
| 20/11/25 | TATC Nexus Night Raleigh | 32 | 1535 | 14° | 2–1 | +24 |
| 13/11/25 | TATC Nexus Night Raleigh | 47 | — | 30° | 1–2 | -20 |
| 06/11/25 | TATC Nexus Night Raleigh | 48 | — | 10° | 2–1 | +23 |
| 31/10/25 | TATC Riftbound Origins Release Raleigh | 50 | — | 37° | 1–2 | -20 |
Form and consistency
On a 8-win streak.
- Events with 100+ entrants 2 events 73%
- 16 to 99 25 events 55%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- RamenFeedGG US 1848 0–1
- Vinnie US 1759 0–1
- Wolfskullrider US 1752 1–1
- LilacAngel US 1741 0–1
- NateWillBait US 1727 1–2
- Swisher1220 US 1715 1–0
- TCS PerezShredz US 1705 1–0
- FPSShotty US 1697 1–1
- Kind Celery US 1687 1–1
- CocoReborn US 1677 0–1
- kerokline US 1667 0–2
- PP Qemsu US 1662 2–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →