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Avanged

#15,607 in the world · #87 in Czechia · in the top 33% nationally. 6 official events, 16 matches won and 11 lost.

  • 1563±64Rating · margin ±64
  • 1522Average field · 20 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,567 points, across 18 entrants.
  • They are 53 points away from the top 50: Czechia.

How the rating moved

Between 1,515 and 1,563, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
11/08/26 Geek Hall Nexus Nights - 1v1 Jihomoravský kraj 12 1485 2–1 +8
10/02/26 úterý Afternoon Spiritforged Pre-Rift Event Česko 16 1488 3–1–1 +20
25/01/26 Summoner Skirmish - Geek Hall Jihomoravský kraj 18 1567 3–2–2 +18
14/12/25 Summoner Skirmish - Geek Hall Česko 15 1555 2–2–1 -7
13/12/25 Summoner Skirmish na Hraně #1 Úvoz 466/8 25 1513 3–3 +9
28/11/25 Summoner Skirmish - Xzone Brno Česko 36 1522 10° 3–2 +15

Form and consistency

On a 1-win streak.

  • 16 to 99 4 events 52%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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