belac22
#9,345 in the world · #3,389 in United States · in the top 20% nationally. 7 official events, 15 matches won and 9 lost.
- 1609±70Rating · margin ±70
- 1544Average field · 25 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,617 points.
- The toughest field they have faced averaged 1,607 points, across 20 entrants.
- They are 22 points away from the top 2,500: United States.
How the rating moved
Between 1,500 and 1,609, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | TATC August Skirmish Raleigh | 20 | 1607 | 4° | 4–2–1 | +57 |
| 27/08/26 | TATC Nexus Night Raleigh | 34 | 1524 | 17° | 1–2 | -31 |
| 20/08/26 | TATC Nexus Night Raleigh | 39 | 1544 | 11° | 2–1 | +2 |
| 19/08/26 | Wednesday Night Riftbound Nexus Night Cary | 18 | 1537 | 3° | 3–0 | +51 |
| 14/08/26 | Friday Evening Nexus Nights - 1v1 Raleigh | 19 | 1516 | 11° | 2–1 | +30 |
| 07/08/26 | Friday Evening Nexus Nights - 1v1 Raleigh | 14 | 1567 | 11° | 1–2 | -24 |
| 06/08/26 | TATC Nexus Night Raleigh | 33 | 1516 | 8° | 2–1 | +24 |
Form and consistency
On a 3-win streak.
- 16 to 99 6 events 64%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →