BiasBlindSpot
#33,735 in the world · #2,724 in Italy · in the top 66% nationally. 16 official events, 24 matches won and 28 lost.
- 1461±47Rating · margin ±47
- 1518Average field · 15 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 10 times in 16 tournaments: 63% of the time.
- Their all-time peak is 1,564 points.
- The toughest field they have faced averaged 1,561 points, across 8 entrants.
- They are 16 points away from the top 2,500: Italy.
How the rating moved
Between 1,461 and 1,556, across 16 events with history.
Last 16 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/08/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 19 | 1536 | 12° | 1–2 | -17 |
| 03/07/26 | Friday Night Nexus Nights - 1v1 Lido di Ostia | 16 | 1508 | 13° | 1–2 | -5 |
| 02/07/26 | Nexus Night - Mangarake Roma Roma | 8 | 1561 | 8° | 0–3 | -37 |
| 20/02/26 | Friday Afternoon Nexus Nights - 1v1 Lido di Ostia | 23 | 1468 | 17° | 1–2–2 | -21 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 Lido di Ostia | 8 | 1472 | 2° | 2–0–1 | +19 |
| 13/02/26 | Friday Evening Nexus Nights - 1v1 Lido di Ostia | 15 | 1555 | 4° | 3–1 | +18 |
| 08/02/26 | domenica Afternoon Spiritforged Pre-Rift Event Lido di Ostia | 20 | 1518 | 14° | 2–3–1 | -10 |
| 07/02/26 | sabato Afternoon Spiritforged Pre-Rift Event Roma | 26 | 1525 | 7° | 2–1–2 | +18 |
| 21/12/25 | Nexus 21-12 Lido di Ostia | 16 | 1495 | 5° | 2–1–1 | +11 |
| 19/12/25 | Nexus 19-12 Lido di Ostia | 12 | 1549 | 8° | 0–3 | -27 |
| 28/11/25 | Fireball Nexus 28-11 Lido di Ostia | 16 | 1540 | 13° | 1–2 | +4 |
| 27/11/25 | giovedì Night Nexus Nights - 1v1 Lido di Ostia | 10 | 1513 | 4° | 2–1–1 | +19 |
| 21/11/25 | Nexus 21-11 Lido di Ostia | 15 | 1512 | 15° | 0–3 | -67 |
| 20/11/25 | Nexus 20-11 Lido di Ostia | 6 | 1503 | 3° | 2–1 | +14 |
| 16/11/25 | Nexus 16-11 Lido di Ostia | 18 | 1510 | 2° | 3–1–1 | +43 |
| 14/11/25 | Fireball Nexus Night 14-11 Lido di Ostia | 18 | 1523 | 6° | 2–2 | -1 |
Form and consistency
On a 1-win streak.
- 16 to 99 9 events 39%
- Under 16 7 events 39%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- erdellatcg IT 1804 0–1
- SamaelShock IT 1685 0–3
- Holven IT 1680 0–1
- Geeno IT 1672 0–1
- UngaBunga IT 1653 0–3
- picciow IT 1634 0–3
- Taer IT 1631 0–1
- Jenjio IT 1630 1–0
- Crione10 IT 1630 0–1
- Adc coglione IT 1629 2–0
- Te Sustino IT 1598 1–2
- goga IT 1557 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →