Botx123
#7,569 in the world · #17 in Indonesia · in the top 17% nationally. 5 official events, 15 matches won and 7 lost.
- 1625±73Rating · margin ±73
- 1543Average field · 75 entr.
- —vs top 5%
What they have done so far
- Has won 2 tournaments. The biggest one had 21 players entered.
- Made top 8 3 times in 5 tournaments: 60% of the time.
- Their all-time peak is 1,676 points.
- The toughest field they have faced averaged 1,554 points, across 21 entrants.
- They are 17 points away from the top 10: Indonesia.
How the rating moved
Between 1,552 and 1,663, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Kecamatan Serpong Utara | 24 | 1531 | 18° | 1–3 | -38 |
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 30° | 5–2 | +33 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Kabupaten Tangerang | 21 | 1554 | 1° | 5–1 | +78 |
| 18/08/26 | JadiFun Tuesday August 18, 2026 - Constructed Kabupaten Tangerang | 12 | — | 6° | 1–1–1 | -8 |
| 01/08/26 | Saturday Afternoon Nexus Nights - 1v1 Kecamatan Serpong Utara | 14 | — | 1° | 3–0 | +60 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 1 events 71%
- 16 to 99 2 events 60%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Pendekar Gabut ID 1641 2–1
- giantcrabi ID 1592 1–0
- Amadeo ID 1589 1–0
- CGT Defakk ID 1583 1–0
- Corvinus ID 1580 1–0
- Avena20 ID 1561 1–0
- Yoo ID 1555 0–1
- HoRcRuKz ID 1545 0–1
- pakkasih ID 1544 0–1
- Rokaenji ID 1538 0–1
- Yogg ID 1532 0–1
- Win Zhao ID 1521 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →