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Bubbasushi

#47,156 in the world · #17,337 in United States · in the top 100% nationally. 9 official events, 3 matches won and 19 lost.

  • 1302±72Rating · margin ±72
  • 1527Average field · 17 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,568 points, across 16 entrants.

How the rating moved

Between 1,302 and 1,468, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
14/08/26 Friday Evening Nexus Nights - 1v1 Raleigh 19 1516 19° 0–3 -26
20/03/26 TATC Spiritforged Draft Raleigh 13 1533 13° 0–2 -21
07/03/26 Friday Evening Nexus Nights - 1v1 Raleigh 18 1500 18° 0–3 -47
25/02/26 Wednesday Night Nexus Nights - Multiplayer Raleigh 20 1523 12° 0–2 -28
06/02/26 Friday Evening Spiritforged Pre-Rift Event Raleigh 22 1459 11° 1–1–1 +11
31/12/25 Wednesday Evening Nexus Night Raleigh 15 1557 10° 0–2 -27
20/12/25 Friday Evening Nexus Nights - 1v1 Raleigh 14 1526 10° 1–1 +7
22/11/25 Friday Evening Nexus Night Raleigh 16 1568 15° 0–2–1 -35
15/11/25 Friday Evening Nexus Night Raleigh 16 1560 11° 1–3 -32

Form and consistency

On a 10-loss streak.

  • 16 to 99 6 events 11%
  • Under 16 3 events 17%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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