Chris Benoit
#18,322 in the world · #992 in Australia · in the top 37% nationally. 5 official events, 7 matches won and 7 lost.
- 1546±94Rating · margin ±94
- 1531Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Has won 1 tournament. The biggest one had 17 players entered.
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their all-time peak is 1,561 points.
- The toughest field they have faced averaged 1,580 points, across 14 entrants.
- They are 67 points away from the top 500: Australia.
How the rating moved
Between 1,477 and 1,552, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/03/26 | Saturday Morning Summoner Skirmish - March Tuggerah | 14 | 1580 | 11° | 1–2 | -6 |
| 23/02/26 | Monday Night Nexus Night - 1v1 (Copy) Tuggerah | 17 | 1503 | 1° | 3–0–1 | +75 |
| 04/01/26 | Elemental Arcade Summoner Skirmish - January Cycle Gosford | 16 | 1509 | 12° | 1–2–1 | -12 |
| 05/12/25 | Saturday Morning Summoner Skirmish - December Unit 7/1 Reliance Dr | 23 | 1530 | 9° | 2–2 | +9 |
| 11/11/25 | Riftbound Tuesday Night Release Event @NJC Tuggerah | 20 | — | 14° | 0–1 | -20 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 46%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- R650 vtaki232 AU 1735 0–1
- shadowya AU 1646 0–1
- RyZePeanutHead AU 1636 1–0
- Motionless AU 1619 0–1
- Rite AU 1616 0–1
- BotLaneBad AU 1552 1–0
- ColonelLockjaw AU 1528 1–2
- lolSPEARO AU 1498 1–0
- ButterBeanOCE AU 1474 1–0
- JamesWetherman12 AU 1472 0–1
- DeClover156 AU 1468 0–1
- Freymz AU 1466 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →