← Australia

JamesWetherman12

#31,825 in the world · #1,766 in Australia · in the top 65% nationally. 8 official events, 7 matches won and 9 lost.

  • 1472±81Rating · margin ±81
  • 1505Average field · 20 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,517 points.
  • The toughest field they have faced averaged 1,532 points, across 30 entrants.
  • They are 74 points away from the top 1,000: Australia.

How the rating moved

Between 1,471 and 1,499, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
13/03/26 Elemental Arcade Friday Evening Origins Draft Gosford 14 1524 1–1–1 +1
02/03/26 Competitive 1v1 Nexus Night - Elemental Arcade Skirmish Camp Gosford 13 1511 1–2–1 -9
11/02/26 Wednesday Night 2v2 Pre-Rift Spiritforged Gosford 23 1486 13° 0–0–1 0
07/02/26 Saturday Evening Spiritforged Pre-Rift Event Gosford 30 1532 16° 1–2 -17
04/01/26 Elemental Arcade Summoner Skirmish - January Cycle Gosford 16 1509 10° 1–1–2 -2
22/11/25 Sunday Morning Nexus @ NJC Tuggerah 29 1480 1–0–1 +17
19/11/25 Elemental Arcade Midweek Nexus Night - 1v1 Unit 1/2-4 Burns Cres 13 1491 1–1–1 +3
07/11/25 Friday Night Release Event Gosford 18 10° 1–2 -21

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 31%
  • Under 16 3 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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