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Deathswoop

#5,611 in the world · #204 in United Kingdom · in the top 11% nationally. 9 official events, 19 matches won and 6 lost.

  • 1647±71Rating · margin ±71
  • 1527Average field · 16 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 9 times in 9 tournaments: 100% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,658 points.
  • The toughest field they have faced averaged 1,562 points, across 14 entrants.
  • They are 35 points away from the top 100: United Kingdom.

How the rating moved

Between 1,515 and 1,653, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
02/04/26 Game Corner Nexus Nights BS1 3XB 12 1529 2–1 +3
25/03/26 Wednesday - Nexus Night CT1 1BA 13 1552 1–1–1 -9
19/03/26 Nexus Night Thursday CT20 2BW 14 1562 3–0 +28
11/03/26 Wednesday - Nexus Night CT1 1BA 16 1527 2–0–1 +19
19/02/26 Nexus Night Thursday CT20 2BW 14 1501 2–1 +3
18/02/26 Wednesday Nexus Night CT1 1BA 16 1500 3–0 +52
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event CT9 4JJ 14 1521 3–1 +36
07/02/26 Saturday Morning Spiritforged Pre-Rift Event CT1 1BA 28 1524 2–2–1 -4
19/11/25 Wednesday Evening Nexus Nights - 1v1 CT1 1BA 15 1–0–3 +19

Form and consistency

On a 2-win streak.

  • 16 to 99 3 events 64%
  • Under 16 6 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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