doov
#31,321 in the world · #1,733 in Australia · in the top 64% nationally. 6 official events, 8 matches won and 10 lost.
- 1475±82Rating · margin ±82
- 1539Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their peak is 1,533 points, reached in August 2026: today they sit 58 points below it.
- The toughest field they have faced averaged 1,588 points, across 18 entrants.
- They are 71 points away from the top 1,000: Australia.
How the rating moved
Between 1,440 and 1,533, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/09/26 | Wednesday Evening Nexus Nights - 1v1 Castle Hill | 5 | 1490 | 3° | 1–1 | +5 |
| 01/09/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 24 | 1525 | 10° | 2–1 | +30 |
| 27/08/26 | Thursday Night Nexus Night 1v1 Parramatta | 24 | 1536 | 23° | 1–3 | -37 |
| 19/08/26 | Wednesday Evening Nexus Nights - 1v1 Castle Hill | 18 | 1588 | 16° | 0–3 | -56 |
| 12/08/26 | Wednesday Evening Nexus Nights - 1v1 Castle Hill | 20 | 1555 | 9° | 2–1 | +14 |
| 08/08/26 | Saturday Morning Nexus Nights - 1v1 Macquarie Park | 18 | 1540 | 8° | 2–1 | +19 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 44%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- sirieous AU 1720 0–1
- MastersMaterial AU 1639 0–1
- PhiX AU 1617 0–1
- spongebob AU 1615 0–1
- Evolvent AU 1563 0–1
- ArchFiend AU 1538 0–1
- Verty AU 1509 1–0
- Depdep AU 1491 0–1
- oskilla AU 1480 1–0
- doug AU 1456 0–1
- Damo memes AU 1455 1–0
- Pepsi Maxxing AU 1451 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →