Eggington
#34,058 in the world · #12,595 in United States · in the top 73% nationally. 6 official events, 7 matches won and 12 lost.
- 1459±79Rating · margin ±79
- 1551Average field · 18 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their peak is 1,544 points, reached in February 2026: today they sit 85 points below it.
- The toughest field they have faced averaged 1,570 points, across 19 entrants.
- They are 118 points away from the top 5,000: United States.
How the rating moved
Between 1,442 and 1,544, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 19/08/26 | Wednesday Evening Vendetta Summoner Skirmish I Tipp City | 14 | 1560 | 8° | 2–2 | +17 |
| 13/08/26 | Thursday Evening Nexus Nights - 1v1 Dayton | 19 | 1570 | 13° | 1–2 | -1 |
| 07/03/26 | Paradigm Games Summoner Skirmish - March Indianapolis | 18 | 1553 | 15° | 0–3 | -48 |
| 19/02/26 | Thursday Evening Nexus Nights - 1v1 Dayton | 18 | 1529 | 18° | 0–3 | -53 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event Dayton | 20 | 1542 | 2° | 4–1–1 | +64 |
| 31/10/25 | Friday Evening Release Event Dayton | 32 | — | 22° | 0–1 | -20 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 31%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Bitfrosty US 1668 0–1
- PidgeyPotPie US 1638 0–1
- Twas US 1623 0–1
- AvgGIJoe US 1618 0–2
- Slightly Vexed US 1605 0–1
- Irrationate US 1596 0–1
- Indica Bayou US 1594 0–1
- Lemon US 1590 0–1
- RieM US 1583 1–0
- Purrpa US 1546 0–1
- TrojanUltraThin US 1528 0–1
- Jaybomb73 US 1516 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →