← Italy

ernutella01

#39,309 in the world · #3,214 in Italy · in the top 77% nationally. 29 official events, 34 matches won and 56 lost.

  • 1425±48Rating · margin ±48
  • 1525Average field · 67 entr.
  • 18%vs top 5% (2–9)

What they have done so far

  • Has won 1 tournament. The biggest one had 8 players entered.
  • Made top 8 11 times in 29 tournaments: 38% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,575 points.
  • The toughest field they have faced averaged 1,612 points, across 855 entrants.
  • They are 52 points away from the top 2,500: Italy.

How the rating moved

Between 1,391 and 1,569, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
28/03/26 KING LEAGUE Roma 50 1580 45° 1–4 -28
15/03/26 domenica Afternoon Summoner Skirmish - March Lido di Ostia 15 1538 12° 1–3 -11
12/03/26 Thursday Night Nexus Nights - 1v1 Lido di Ostia 16 1482 10° 2–2 +2
20/02/26 Super Nexus Night Bologna B Las Vegas 360 1542 109° 2–1–1 +19
20/02/26 Pre-Regional Challenge - RQ Bologna Bologna 855 1612 625° 1–3–1 -2
15/02/26 Sunday Afternoon Nexus Nights - 1v1 Lido di Ostia 8 1472 2–0–1 +27
08/02/26 Release Event SpiritForge presso PAIOLO LUDOPUB roma 20 1509 11° 2–2 +10
07/02/26 sabato Spiritforged Pre-Rift Event Roma 31 1521 16° 2–2–2 +17
07/02/26 sabato Afternoon Spiritforged Pre-Rift Event Roma 26 1525 20° 0–4–2 -22
07/02/26 Galactus Tuscolana Evening Spiritforged Pre-Rift Event Rome 33 1495 20° 1–2 -4
27/01/26 Martedì Nexus Nights - 1v1 Roma 11 1537 2–2 +14
16/01/26 venerdì Night Nexus Nights - 1v1 Lido di Ostia 9 1521 0–3 -22
11/01/26 domenica Afternoon Summoner Skirmish - January Lido di Ostia 15 1529 1–2 -2
10/01/26 sabato Afternoon Summoner Skirmish - January Roma 5 1511 0–1–1 -9
22/12/25 lunedì Night Nexus Nights - 1v1 Lido di Ostia 9 1517 1–1–1 +7
21/12/25 Nexus 21-12 Lido di Ostia 16 1495 11° 1–2–1 -10
16/12/25 martedì Evening Summoner Skirmish - December Roma 16 1559 12° 0–4 -38
14/12/25 Galactus Tuscolana Summoner Skirmish - December Rome 19 1509 15° 1–2 -12
12/12/25 Friday night skirmish - December Roma 28 1557 18° 1–3–1 -3
07/12/25 domenica Afternoon Summoner Skirmish - December Lido di Ostia 16 1508 2–2 -4
30/11/25 Summoner Skirmish Roma December 2025 Rome 45 1525 43° 0–3 -37
23/11/25 domenica Evening Nexus Nights - 1v1 Roma 9 1543 2–2 +1
20/11/25 Nexus 20-11 Lido di Ostia 6 1503 0–2 -37
16/11/25 Nexus 16-11 Lido di Ostia 18 1510 3–1–1 +32
08/11/25 sabato Night Nexus Night Roma 34 1530 29° 0–1–1 -25
07/11/25 Nexus Nights - 1v1 win da box Roma 9 2–1–1 +12
05/11/25 Civetta Evento di Lancio Rome 37 11° 2–1 +14
04/11/25 Release Event Riftbound - Champion Decks Roma 12 1–0–3 +16
31/10/25 Friday Night Release Event Roma 14 12° 1–0 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 33%
  • 16 to 99 15 events 30%
  • Under 16 12 events 35%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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