← Italy

F4NT3

#26,956 in the world · #2,167 in Italy · in the top 52% nationally. 7 official events, 13 matches won and 13 lost.

  • 1499±69Rating · margin ±69
  • 1499Average field · 13 entr.
  • vs top 5%

What they have done so far

  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their all-time peak is 1,531 points.
  • The toughest field they have faced averaged 1,528 points, across 16 entrants.
  • They are 87 points away from the top 1,000: Italy.

How the rating moved

Between 1,470 and 1,512, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
09/07/26 Thursday Nexus Nights - 1v1 Frosinone 16 1493 3–1 +14
02/07/26 Thursday Nexus Nights - RNC TAPPA N.3 Frosinone 16 1528 13° 1–3 -22
18/06/26 Thursday Nexus Nights - 1v1 Frosinone 9 1504 1–1–2 -4
11/06/26 Thursday Nexus Nights - 1v1 Frosinone 15 1494 2–2 -1
04/06/26 Thursday Nexus Nights - 1v1 Frosinone 14 1489 3–1 +42
21/05/26 Thursday Nexus Nights - 1v1 Frosinone 10 1522 1–3 -28
07/05/26 Thursday Nexus Nights - 1v1 Frosinone 14 1463 2–2 -2

Form and consistency

On a 3-loss streak.

  • 16 to 99 2 events 50%
  • Under 16 5 events 45%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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