← Italy

FeedEICastro

#16,599 in the world · #1,329 in Italy · in the top 32% nationally. 8 official events, 12 matches won and 9 lost.

  • 1557±67Rating · margin ±67
  • 1520Average field · 9 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 8 times in 8 tournaments: 100% of the time.
  • Their all-time peak is 1,567 points.
  • The toughest field they have faced averaged 1,573 points, across 11 entrants.
  • They are 29 points away from the top 1,000: Italy.

How the rating moved

Between 1,478 and 1,557, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
28/08/26 Friday Night Vendetta Summoner Skirmish I @Kaleidon Pesaro 11 1565 3–2 +13
27/08/26 August Riftbound Night Cattolica 5 1482 2–0–1 +15
25/08/26 Nexus Night - Oblio Bellaria Igea marina 7 1483 1–2 -16
31/07/26 Friday Night Nexus Nights - 1v1 Pesaro 6 1–0–2 +21
26/07/26 Domenica Pomeriggio - Vendetta Pre release - Oblio Bellaria Igea marina 11 1573 1–2–1 -6
24/07/26 Friday Night Vendetta Pre-Rift Event @Kaleidon Pesaro 16 1524 3–1 +52
17/07/26 Thursday Night Summoner Skirmish - July Pesaro 9 1485 1–2–1 -31
26/06/26 Friday Night Learn-to-Play Event Pesaro 6 1525 0–0–1 +9

Form and consistency

On a 1-loss streak.

  • 16 to 99 1 events 75%
  • Under 16 7 events 39%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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