← United States

ForgedCaake

#25,035 in the world · #9,152 in United States · in the top 53% nationally. 7 official events, 11 matches won and 11 lost.

  • 1509±77Rating · margin ±77
  • 1530Average field · 17 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their peak is 1,526 points, reached in March 2026: today they sit 17 points below it.
  • The toughest field they have faced averaged 1,538 points, across 16 entrants.
  • They are 68 points away from the top 5,000: United States.

How the rating moved

Between 1,470 and 1,526, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
02/04/26 Nexus Night - Constructed Long Branch 12 1533 2–1 +9
15/03/26 Sunday Afternoon Summoner Skirmish - March Long Branch 27 1529 11° 2–2 -26
08/03/26 Sunday Afternoon Nexus Night - Constructed Long Branch 16 1538 2–1 +24
18/01/26 Sunday Afternoon Nexus Nights - 1v1 Long Branch 15 1520 2–1 +32
04/01/26 Sunday Afternoon Nexus Nights - 1v1 Long Branch 14 1526 1–2–1 -11
21/12/25 Sunday Afternoon Nexus Nights - 1v1 Long Branch 19 1532 14° 1–2–2 +2
05/11/25 Riftbound Origins Release Event at Shore Gamers Red Bank 16 11° 1–2 -21

Form and consistency

On a 1-win streak.

  • 16 to 99 4 events 40%
  • Under 16 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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