LarryLunchMeat
#16,436 in the world · #6,036 in United States · in the top 35% nationally. 19 official events, 34 matches won and 28 lost.
- 1558±47Rating · margin ±47
- 1538Average field · 406 entr.
- 30%vs top 5% (3–7)
What they have done so far
- Has won 2 tournaments. The biggest one had 16 players entered.
- Made top 8 10 times in 19 tournaments: 53% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,605 points.
- The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
- They are 19 points away from the top 5,000: United States.
How the rating moved
Between 1,522 and 1,597, across 19 events with history.
Last 19 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 405° | 4–3 | +35 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 884° | 0–2 | -30 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 1128° | 1–3 | -18 |
| 26/03/26 | Riftbound OPEN PLAY Long Branch | 13 | 1528 | 12° | 0–0–1 | -3 |
| 17/03/26 | Tuesday Evening Riftbound Open Play Long Branch | 13 | 1510 | 8° | 0–0–1 | +1 |
| 15/03/26 | Sunday Afternoon Summoner Skirmish - March Long Branch | 27 | 1529 | 22° | 1–2 | -24 |
| 08/03/26 | Sunday Afternoon Nexus Night - Constructed Long Branch | 16 | 1538 | 1° | 3–0 | +30 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 517° | 3–4 | +5 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 423° | 2–2 | +7 |
| 24/01/26 | Saturday Nexus Night - 1v1 Constructed Long Branch | 13 | 1513 | 5° | 2–1 | +3 |
| 18/01/26 | Sunday Afternoon Nexus Nights - 1v1 Long Branch | 15 | 1520 | 5° | 2–1 | +10 |
| 04/01/26 | Sunday Afternoon Nexus Nights - 1v1 Long Branch | 14 | 1526 | 11° | 1–2–1 | -17 |
| 21/12/25 | Sunday Afternoon Nexus Nights - 1v1 Long Branch | 19 | 1532 | 8° | 2–1–2 | -1 |
| 14/12/25 | Sunday Afternoon Nexus Nights - 1v1 Long Branch | 19 | 1549 | 6° | 2–1–2 | +9 |
| 07/12/25 | Sunday Afternoon Summoner Skirmish - December Long Branch | 15 | 1501 | 6° | 2–2 | -8 |
| 30/11/25 | Sunday Afternoon Nexus Nights - 1v1 Long Branch | 17 | 1501 | 11° | 2–2–1 | -19 |
| 16/11/25 | Sunday Afternoon Nexus Nights - Mod Deck League #2 Long Branch | 15 | 1537 | 6° | 2–1–1 | +4 |
| 09/11/25 | Sunday Afternoon Nexus Nights - Mod Deck League #1 Long Branch | 14 | 1529 | 1° | 3–0–1 | +52 |
| 02/11/25 | Peninsula Games ORIGINS Release Event Long Branch | 18 | — | 8° | 2–1–2 | +22 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 5 events 42%
- 16 to 99 6 events 46%
- Under 16 8 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CTCGAwesumRosum US 1839 0–1
- chosenonehs US 1764 0–1
- ReadySett US 1760 0–1
- KPkhaleel US 1752 1–0
- Mayor US 1737 0–1
- BHans US 1730 1–0
- Sukuna US 1729 1–2
- Chubatubapus US 1724 0–1
- Airbornx US 1665 0–1
- CzarChasm US 1662 0–1
- GeneralSkeltal US 1662 0–2
- savagenern US 1659 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →