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GeneralSkeltal

#4,495 in the world · #1,595 in United States · in the top 10% nationally. 6 official events, 17 matches won and 4 lost.

  • 1662±77Rating · margin ±77
  • 1521Average field · 17 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Has won 2 tournaments. The biggest one had 21 players entered.
  • Made top 8 6 times in 6 tournaments: 100% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,549 points, across 19 entrants.
  • They are 28 points away from the top 1,000: United States.

How the rating moved

Between 1,526 and 1,662, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
01/03/26 Sunday Afternoon Nexus Night - Constructed Long Branch 13 1538 3–0 +22
07/02/26 Saturday Night Spiritforged Pre-Rift Event Ocean Township 21 1507 3–0–1 +22
14/12/25 Sunday Afternoon Nexus Nights - 1v1 Long Branch 19 1549 2–1–2 +6
07/12/25 Sunday Afternoon Summoner Skirmish - December Long Branch 15 1501 4–1–1 +46
30/11/25 Sunday Afternoon Nexus Nights - 1v1 Long Branch 17 1501 3–1–1 +40
09/11/25 Sunday Afternoon Nexus Nights - Mod Deck League #1 Long Branch 14 1529 2–1–1 +26

Form and consistency

On a 6-win streak.

  • 16 to 99 3 events 57%
  • Under 16 3 events 69%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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