← Lithuania

G2 Kazanova

#9,345 in the world · #11 in Lithuania · in the top 25% nationally. 25 official events, 49 matches won and 39 lost.

  • 1609±36Rating · margin ±36
  • 1568Average field · 482 entr.
  • 5%vs top 5% (1–18)

What they have done so far

  • Made top 8 11 times in 25 tournaments: 44% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,633 points.
  • The toughest field they have faced averaged 1,631 points, across 17 entrants.
  • They are 9 points away from the top 10: Lithuania.

How the rating moved

Between 1,481 and 1,628, across 25 events with history.

Last 25 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Wargamer Nexus Nights Šv. Stepono g. 5 17 1546 10° 2–2 -19
26/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 20 1563 16° 1–0 +7
23/08/26 Secretlab Regional Rebound - RQ Barcelona Sunday 11am Sants-Montjuïc 1,076 1589 199° 4–2 +20
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 1404° 3–3 -3
21/08/26 Super Nexus Night - RQ Barcelona Friday 8pm Sants-Montjuïc 1,256 1565 201° 2–1 +3
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 1483° 1–2–1 -14
19/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 16 1525 2–1 -1
15/08/26 Saturday Wargamer Nexus Nights Šv. Stepono g. 5 24 1578 2–1–1 +9
09/08/26 Sunday Wargamer Nexus Nights Šv. Stepono g. 5 17 1631 3–1 +26
05/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 23 1587 20° 0–1 -12
01/08/26 Saturday Wargamer Nexus Nights Šv. Stepono g. 5 15 1613 3–1 +29
14/06/26 Regional Rebound - RQ Utrecht Sunday 11am Jaarbeursplein 6 1,006 1579 180° 4–2 +29
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 952° 2–2–1 +18
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 1511° 0–3 -35
21/03/26 Saturday Afternoon Riftbound Open Play Rīga 14 1559 2–1 +11
14/03/26 Saturday Afternoon Summoner Skirmish - March Šv. Stepono g. 5 18 1570 10° 2–2–1 +1
14/02/26 Saturday Nexus Nights 1v1 - February 14, 2026 Šv. Stepono g. 5 17 1545 2–1–1 +14
11/02/26 Wednesday Evening Nexus Nights - 1v1 Šv. Stepono g. 5 14 1549 1–2 -11
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Šv. Stepono g. 5 24 1532 3–1–1 +17
03/01/26 Saturday Afternoon Summoner Skirmish - January Šv. Stepono g. 5 16 1542 2–2 +20
29/11/25 Saturday Afternoon Summoner Skirmish - December Šv. Stepono g. 5 15 1515 2–2 -2
15/11/25 Saturday Afternoon Nexus Night Šv. Stepono g. 5 16 1504 1–2 -25
12/11/25 Wednesday Evening Nexus Night Šv. Stepono g. 5 13 1514 2–1 +19
08/11/25 Saturday Afternoon Nexus Night Šv. Stepono g. 5 18 1571 2–1 +27
05/11/25 Wednesday Evening Nexus Night Šv. Stepono g. 5 18 12° 1–2–2 -19

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 7 events 48%
  • 16 to 99 13 events 50%
  • Under 16 5 events 59%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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