GirlSmoocher
#43,122 in the world · #15,933 in United States · in the top 92% nationally. 7 official events, 5 matches won and 14 lost.
- 1391±78Rating · margin ±78
- 1509Average field · 16 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 7 tournaments: 29% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,522 points, across 14 entrants.
- They are 186 points away from the top 5,000: United States.
How the rating moved
Between 1,371 and 1,500, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/03/26 | Sunday Night Night - 1v1 Cleveland | 14 | 1522 | 10° | 1–2–1 | +5 |
| 01/03/26 | Sunday Night Nexus Nights - 1v1 Cleveland | 15 | 1514 | 6° | 0–0–2 | +15 |
| 22/02/26 | Sunday Nexus Night - 1v1 Cleveland | 13 | 1499 | 12° | 0–2 | -28 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Cleveland | 16 | 1497 | 15° | 1–3–1 | -29 |
| 04/01/26 | Sunday Evening Summoner Skirmish - January Cleveland | 21 | 1515 | 11° | 1–3 | -34 |
| 09/11/25 | Sunday Afternoon Nexus Night Cleveland | 16 | — | 12° | 1–3 | -38 |
| 01/11/25 | Riftbound Launch Event - Saturday at Geek Peek Cleveland | 13 | — | 7° | 1–1–2 | 0 |
Form and consistency
On a 3-loss streak.
- 16 to 99 3 events 23%
- Under 16 4 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- geer11 US 1632 0–1
- Icetor US 1602 0–1
- CLE US 1570 0–1
- RyanRo US 1567 0–1
- Blaze US 1563 0–1
- DerFakeMensch US 1520 0–3
- sUwUbaru US 1515 1–0
- FarSlashEnjoyer US 1506 0–3
- 10kColdNights US 1500 0–1
- stratb0i US 1499 0–1
- RedPanduh US 1496 0–1
- HJW US 1488 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →