Shinoa
#8,428 in the world · #3,048 in United States · in the top 18% nationally. 22 official events, 36 matches won and 23 lost.
- 1617±54Rating · margin ±54
- 1535Average field · 82 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Made top 8 11 times in 22 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their peak is 1,630 points, reached in March 2026: today they sit 13 points below it.
- The toughest field they have faced averaged 1,608 points, across 119 entrants.
- They are 14 points away from the top 2,500: United States.
How the rating moved
Between 1,500 and 1,630, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/03/26 | Regional Rebound - RQ Las Vegas Las Vegas | 418 | 1592 | 278° | 1–2 | -13 |
| 01/03/26 | Sealed Deck Challenge - RQ Las Vegas 5pm Saturday Las Vegas | 170 | 1524 | 3° | 3–0–1 | +22 |
| 28/02/26 | Sealed Deck Challenge - RQ Las Vegas 12pm Saturday Las Vegas | 206 | 1523 | 20° | 3–0–1 | +31 |
| 28/02/26 | Sealed Deck Challenge - RQ Las Vegas 4pm Friday Las Vegas | 216 | 1544 | 121° | 1–2–1 | -14 |
| 27/02/26 | Riftbound TCG 2K Presented by The People's Card Shop & Top Choice Gaming Las Vegas | 119 | 1608 | 27° | 3–3–1 | +13 |
| 25/02/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 2/24/2026 Tempe | 32 | 1523 | 13° | 1–1 | -6 |
| 23/02/26 | Riftbound Spiritforged Sealed Night at Gamers Guild Tempe 2/22/2026 Tempe | 38 | 1545 | 16° | 2–1–1 | +5 |
| 11/02/26 | Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/10/2026 Tempe | 89 | 1523 | 8° | 2–1–1 | +15 |
| 09/02/26 | Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/8/2026 Tempe | 77 | 1504 | 17° | 2–1–1 | +5 |
| 08/02/26 | Toy Temple Spiritforged Pre-Rift Event - 3:30pm Tempe | 13 | 1551 | 7° | 1–2 | -14 |
| 08/02/26 | Toy Temple Spiritforged Pre-Rift Event - 12:30pm Tempe | 13 | 1527 | 3° | 1–1–1 | -11 |
| 07/02/26 | J&J Spiritforged Pre-Rift Event Glendale | 31 | 1546 | 6° | 2–1–1 | +8 |
| 03/01/26 | Summoner Skirmish (JAN) at Gamers Guild Tempe Tempe | 33 | 1554 | 5° | 4–2 | +17 |
| 31/12/25 | Nexus Night at Gamers Guild Tempe 12/30/25 Tempe | 34 | 1531 | 4° | 3–1 | +22 |
| 13/12/25 | Riftbound Summoner Skirmish (DEC) at Gamers Guild Tempe Tempe | 36 | 1540 | 24° | 1–2 | -13 |
| 12/12/25 | Nexus Night Chandler | 25 | 1536 | 3° | 1–0–1 | +12 |
| 01/12/25 | Sealed Night 11/30/25 Tempe | 28 | 1507 | 3° | 1–0–1 | +23 |
| 29/11/25 | Summoner Skirmish (DEC) at Gamers Guild NPHX Phoenix | 50 | 1541 | 20° | 3–3 | 0 |
| 17/11/25 | Riftbound Sealed Night 11/16/2025 Tempe | 37 | 1503 | 25° | 0–0–1 | -1 |
| 12/11/25 | Nexus Night at Gamers Guild Tempe 11/11/25 Tempe | 32 | 1528 | 4° | 0–0–1 | -1 |
| 10/11/25 | Sealed Night 11/9/25 Tempe | 32 | 1493 | 4° | 1–0–3 | +17 |
| 01/11/25 | Riftbound Release Event at Gamers Guild Tempe Tempe | 48 | — | 34° | 0–0–6 | 0 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 5 events 50%
- 16 to 99 15 events 43%
- Under 16 2 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDG Charmaster US 1833 1–0
- CTY Dokgebi US 1816 0–1
- U Lieks Mudkips US 1754 0–1
- tenten US 1743 0–1
- Nuuramon DE 1698 0–1
- TheWaffleMan US 1693 1–0
- Guruthos2011 US 1679 0–1
- Large Professor US 1677 0–1
- Sebaz US 1677 1–0
- Meatloafe1 US 1659 1–0
- Kirsuna US 1653 0–1
- MentalMisclick US 1652 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →