HazbinMe
#47,467 in the world · #4,162 in Italy · in the top 100% nationally. 15 official events, 2 matches won and 33 lost.
- 1252±62Rating · margin ±62
- 1511Average field · 8 entr.
- 0%vs top 5% (0–5)
What they have done so far
- Made top 8 13 times in 15 tournaments: 87% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,564 points, across 13 entrants.
How the rating moved
Between 1,252 and 1,445, across 15 events with history.
Last 15 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/06/26 | Summoner Skirmish - June - OTAKURA Villanova d'Asti | 8 | 1464 | 7° | 0–2–1 | -8 |
| 16/05/26 | NIGHT UNLIEASHED RIFTBOUND Villanova d'Asti | 6 | 1531 | 6° | 0–2–1 | -1 |
| 02/05/26 | Unleashed Pre-Rift Evento Prerelease | OTAKURA Villanova d'Asti | 8 | 1508 | 8° | 0–3 | -13 |
| 17/04/26 | WIN A BOX RIFTBOUND Villanova d'Asti | 8 | 1469 | 7° | 1–2 | +4 |
| 04/04/26 | Night Summoner Skirmish | Riftbound | Otakura Villanova d'Asti | 7 | 1484 | 7° | 0–2 | -11 |
| 28/03/26 | Nexus Championship - OTAKURA Villanova d'Asti | 5 | 1501 | 5° | 0–3 | -13 |
| 21/03/26 | NEXUS CHAMPIONSHIP - RIFTBOUND Villanova d'Asti | 5 | 1504 | 5° | 0–2 | -17 |
| 07/03/26 | Championship - 4° Tappa - Otakura Villanova d'Asti | 6 | 1511 | 6° | 0–2–1 | -12 |
| 28/02/26 | CHAMPIONSHIP TAPPA 3 Villanova d'Asti | 7 | 1530 | 7° | 0–2 | -18 |
| 28/02/26 | Championship | 3° Tappa | OTAKURA Villanova d'Asti | 7 | 1534 | 6° | 0–1 | -11 |
| 21/02/26 | Riftbound | Championship | 2nd Tappa Villanova d'Asti | 6 | 1490 | 6° | 0–3 | -36 |
| 14/02/26 | Championship - Nexus Nights Villanova d'Asti | 7 | 1524 | 5° | 0–2 | -27 |
| 06/02/26 | Spiritforged Pre-Rift Event @Otakura Villanova d'Asti | 7 | — | 3° | 1–1 | +11 |
| 20/12/25 | Sabato Summoner Skirmish - December Turin | 17 | 1537 | 16° | 0–3 | -41 |
| 10/12/25 | mercoledì OblivioN Nexus Night Turin | 13 | 1564 | 13° | 0–3 | -55 |
Form and consistency
On a 9-loss streak.
- 16 to 99 1 events 0%
- Under 16 14 events 6%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SP7 IT 1755 0–1
- Errino IT 1725 0–4
- shindeva IT 1655 0–1
- Baby Fooji IT 1603 0–2
- Dielor14 IT 1602 0–3
- Scappie94 IT 1601 0–1
- BastaBannarmiPls IT 1597 0–1
- marchigiano 104 IT 1578 0–1
- Zima Blue IT 1542 0–1
- Fedeking IT 1538 0–2
- Ownerless IT 1527 0–1
- Zombie 13 IT 1512 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →