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Hydragon

#34,201 in the world · #2,502 in Canada · in the top 73% nationally. 6 official events, 6 matches won and 14 lost.

  • 1458±78Rating · margin ±78
  • 1539Average field · 689 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
  • They are 1 points away from the top 2,500: Canada.

How the rating moved

Between 1,387 and 1,466, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Mostly Games Friday Nexus Night 1v1 V3C 3G6 16 1489 2–1 +26
08/08/26 Mostly Games Friday Nexus Night 1v1 V3C 3G6 16 1512 1–1 +17
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 1230° 2–2 +28
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 864° 1–3 -7
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 1229° 0–5 -72
04/04/26 Mostly Games Friday Nexus Nights - 1v1 V3C 3G6 15 1500 14° 0–2 -34

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 23%
  • 16 to 99 2 events 60%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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