← Brazil

HyperK

#16,098 in the world · #220 in Brazil · in the top 37% nationally. 7 official events, 16 matches won and 10 lost.

  • 1560±64Rating · margin ±64
  • 1539Average field · 14 entr.
  • vs top 5%

What they have done so far

  • Made top 8 6 times in 7 tournaments: 86% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,605 points, reached in February 2026: today they sit 45 points below it.
  • The toughest field they have faced averaged 1,553 points, across 12 entrants.
  • They are 69 points away from the top 100: Brazil.

How the rating moved

Between 1,502 and 1,605, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Vendetta Summoner Skirmish I - Reboot Benfica 12 1553 3–1–1 +32
02/08/26 Nexus Domingo Benfica 15 1540 2–1–1 +15
04/04/26 Nexus 04/04 Benfica 13 1521 2–1 +11
02/03/26 Nexus 07/03 Benfica 14 1552 14° 0–4 -103
28/02/26 Nexus 28/02 Benfica 14 1527 3–1 +31
21/02/26 Pré-Rift de Spiritforged - February 26 Benfica 14 3–1–1 +33
21/02/26 Spiritforged Pre-Release Fortaleza - CE 16 3–1–1 +41

Form and consistency

On a 2-loss streak.

  • 16 to 99 1 events 60%
  • Under 16 6 events 52%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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