← Brazil

Kustiel

#25,221 in the world · #368 in Brazil · in the top 62% nationally. 9 official events, 14 matches won and 15 lost.

  • 1508±59Rating · margin ±59
  • 1539Average field · 14 entr.
  • vs top 5%

What they have done so far

  • Made top 8 6 times in 9 tournaments: 67% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,575 points.
  • The toughest field they have faced averaged 1,554 points, across 16 entrants.
  • They are 43 points away from the top 250: Brazil.

How the rating moved

Between 1,488 and 1,557, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Vendetta Summoner Skirmish I - Reboot Benfica 12 1553 2–1–1 +12
02/08/26 Nexus Domingo Benfica 15 1540 10° 1–1–2 +3
04/04/26 Nexus 04/04 Benfica 13 1521 2–2 +5
28/03/26 Summoner Skirmish Mar Fortaleza - CE 16 1554 11° 0–2–1 -18
25/03/26 Nexus Feriado Benfica 13 1549 2–2 +11
19/03/26 Thursday Afternoon Nexus Nights - 1v1 Fortaleza - CE 13 1532 10° 0–3 -62
28/02/26 Nexus 28/02 Benfica 14 1527 2–1–1 +21
21/02/26 Pré-Rift de Spiritforged - February 26 Benfica 14 2–2 -3
21/02/26 Spiritforged Pre-Release Fortaleza - CE 16 3–1–1 +39

Form and consistency

On a 2-win streak.

  • 16 to 99 2 events 38%
  • Under 16 7 events 41%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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