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Ireku

#4,714 in the world · #7 in Lithuania · in the top 16% nationally. 28 official events, 62 matches won and 47 lost.

  • 1659±32Rating · margin ±32
  • 1561Average field · 325 entr.
  • 36%vs top 5% (10–18)

What they have done so far

  • Made top 8 10 times in 28 tournaments: 36% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,711 points.
  • The toughest field they have faced averaged 1,621 points, across 1,026 entrants.
  • They are 121 points away from the top 3: Lithuania.

How the rating moved

Between 1,423 and 1,701, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
26/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 20 1563 10° 1–1 -8
23/08/26 Sunday Morning Vendetta Summoner Skirmish I Vilnius 16 1569 3–1–1 +11
19/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 16 1525 3–0 +21
15/08/26 Saturday Wargamer Nexus Nights Šv. Stepono g. 5 24 1578 19° 1–2 -30
12/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 14 1564 10° 1–2 -23
05/08/26 Wednesday Wargamer Nexus Nights Šv. Stepono g. 5 23 1587 11° 2–1 -3
01/08/26 Saturday Wargamer Nexus Nights Šv. Stepono g. 5 15 1613 1–1 -10
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 117° 9–4 +58
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 164° 4–1 +30
19/04/26 Regional Rebound - RQ Lille Sunday 10am 1 Bd des Cités Unies 915 1591 89° 5–1 +61
18/04/26 Riftbound Regional Qualifier: Lille 1 Bd des Cités Unies 1,949 1598 1572° 1–4–1 -53
17/04/26 Super Nexus Night - RQ Lille Friday 7:30pm 1 Bd des Cités Unies 1,023 1547 221° 3–1 +31
17/04/26 Pre-Regional Challenge - RQ Lille Friday 1pm 1 Bd des Cités Unies 1,026 1621 861° 1–4 -37
04/04/26 Saturday Afternoon Summoner Skirmish - April Šv. Stepono g. 5 18 1560 5–1–1 +60
14/03/26 Saturday Afternoon Summoner Skirmish - March Šv. Stepono g. 5 18 1570 2–2–1 +5
25/02/26 Wednesday Nexus Nights 1v1 Šv. Stepono g. 5 13 1543 2–0–1 +29
14/02/26 Saturday Nexus Nights 1v1 - February 14, 2026 Šv. Stepono g. 5 17 1545 2–1–1 +8
11/02/26 Wednesday Evening Nexus Nights - 1v1 Šv. Stepono g. 5 14 1549 13° 0–1–1 -7
08/02/26 Sunday afternoon Spiritforged Pre-rift Event Šv. Stepono g. 5 16 1550 2–1 +17
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Šv. Stepono g. 5 24 1532 13° 2–2–1 +11
06/02/26 Friday Evening Spiritforged Pre-Rift Event Konstitucijos pr. 12 37 1533 3–0–1 +46
25/01/26 Sunday Morning Summoner Skirmish - January Konstitucijos pr. 12 14 1558 2–2 +17
03/01/26 Saturday Afternoon Summoner Skirmish - January Šv. Stepono g. 5 16 1542 15° 1–3 -18
29/11/25 Saturday Afternoon Summoner Skirmish - December Šv. Stepono g. 5 15 1515 2–2 +20
22/11/25 Saturday Afternoon Nexus Night Šv. Stepono g. 5 13 1513 11° 0–3 -49
15/11/25 Saturday Afternoon Nexus Night Šv. Stepono g. 5 16 1504 11° 2–2 +3
08/11/25 Saturday Afternoon Nexus Night Šv. Stepono g. 5 18 1571 2–2 +7
31/10/25 Friday Afternoon Release Event Šv. Stepono g. 5 18 18° 0–2–3 -38

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 6 events 59%
  • 16 to 99 15 events 51%
  • Under 16 7 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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