JigSal
#43,122 in the world · #3,162 in Canada · in the top 92% nationally. 6 official events, 7 matches won and 12 lost.
- 1391±83Rating · margin ±83
- 1518Average field · 40 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,565 points.
- The toughest field they have faced averaged 1,544 points, across 52 entrants.
- They are 68 points away from the top 2,500: Canada.
How the rating moved
Between 1,391 and 1,558, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/03/26 | Nexus Nights L4K 2N2 | 20 | 1510 | 19° | 0–3 | -48 |
| 19/03/26 | Cardboard Classics - Thursday Nexus Night March 19 L4J 0A7 | 12 | 1516 | 10° | 1–2 | -22 |
| 06/03/26 | Thursday Evening Nexus Nights - 1v1 L4L 9M3 | 15 | 1524 | 13° | 0–3 | -71 |
| 10/02/26 | Spiritforged Pre-Rift Event - 401 Games Vaughan L4K 2A1 | 110 | 1520 | 81° | 1–2–1 | -26 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event L4L 9M3 | 52 | 1544 | 17° | 2–1–1 | +15 |
| 07/02/26 | Spiritforged Pre-Rift Event 02-07-2026 M3H 5T5 | 32 | 1495 | 6° | 3–1 | +43 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 1 events 25%
- 16 to 99 3 events 45%
- Under 16 2 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- POG CHUNGUS CA 1730 0–1
- ornny and alone CA 1643 0–1
- jaxoo CA 1601 0–1
- TurboInter CA 1578 1–0
- SelfishSangan CA 1569 0–1
- wiseblind CA 1568 0–1
- Victim Weight CA 1567 0–1
- Tap2NoxusHopeful CA 1552 1–0
- loops CA 1536 0–1
- SharCar CA 1520 0–1
- deadringggg CA 1512 0–1
- deadpix3l CA 1506 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →