JK awesome
#18,174 in the world · #1,317 in Canada · in the top 38% nationally. 5 official events, 9 matches won and 6 lost.
- 1547±84Rating · margin ±84
- 1545Average field · 215 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Has won 1 tournament. The biggest one had 18 players entered.
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their peak is 1,563 points, reached in February 2026: today they sit 16 points below it.
- The toughest field they have faced averaged 1,562 points, across 18 entrants.
- They are 30 points away from the top 1,000: Canada.
How the rating moved
Between 1,500 and 1,563, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 249° | 3–1 | +43 |
| 28/03/26 | Saturday Afternoon Summoner Skirmish - March V3W 7X4 | 14 | 1543 | 11° | 1–3 | -40 |
| 21/02/26 | Arcardia Riftbound Nexus Night Saturday 2PM Richmond | 16 | 1532 | 10° | 2–2 | -19 |
| 07/02/26 | Spiritforged Pre-Rift Event Surrey | 18 | 1562 | 1° | 3–0–1 | +63 |
| 16/01/26 | Thursday Evening Nexus Nights - 1v1 V3W 7X4 | 15 | 1548 | 9° | 0–0–3 | 0 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 1 events 75%
- 16 to 99 2 events 63%
- Under 16 2 events 14%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- 2ndex CA 1770 0–1
- d9t3l AT 1754 0–1
- Arch CA 1704 0–1
- Crownshell CA 1694 1–0
- Mytur CA 1548 1–1
- jdoggo CA 1544 0–1
- Capsule Crush CA 1531 0–1
- lelouchKalen CA 1516 1–0
- ValleyOfLillies CA 1514 1–0
- m21 CA 1513 0–1
- Gunpreet Singh CA 1497 1–0
- Kingofsurrey CA 1463 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →