Joe Momma
#24,858 in the world · #9,084 in United States · in the top 53% nationally. 13 official events, 15 matches won and 18 lost.
- 1510±58Rating · margin ±58
- 1543Average field · 17 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Has won 1 tournament. The biggest one had 18 players entered.
- Made top 8 7 times in 13 tournaments: 54% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their peak is 1,530 points, reached in August 2026: today they sit 20 points below it.
- The toughest field they have faced averaged 1,616 points, across 13 entrants.
- They are 67 points away from the top 5,000: United States.
How the rating moved
Between 1,403 and 1,530, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | GSC Vendetta Summoner Skirmish I Pittsburgh | 24 | 1571 | 13° | 2–2 | +2 |
| 22/08/26 | Vendetta Summoner Skirmish I Allison Park | 13 | 1616 | 13° | 1–3 | -9 |
| 20/08/26 | GSC Nexus Night Pittsburgh | 25 | 1550 | 16° | 1–2 | -13 |
| 13/08/26 | GSC Nexus Night Pittsburgh | 15 | 1596 | 8° | 2–1 | +11 |
| 06/08/26 | GSC Nexus Night Pittsburgh | 15 | 1588 | 4° | 2–1 | +17 |
| 01/08/26 | Feisty Goblin Nexus Night New Kensington | 13 | 1516 | 6° | 1–1 | +1 |
| 12/12/25 | Friday Evening Nexus Nights - 1v1 Coraopolis | 13 | 1448 | 3° | 1–0 | +22 |
| 21/11/25 | Friday Evening Nexus Night Coraopolis | 18 | 1523 | 1° | 3–0 | +76 |
| 15/11/25 | Ikigai - Saturday Afternoon Nexus Night Pittsburgh | 14 | 1515 | 13° | 0–3–1 | -46 |
| 15/11/25 | Friday Evening Nexus Night Coraopolis | 17 | 1510 | 14° | 0–2–1 | -35 |
| 13/11/25 | Thursday Evening Nexus Night Pittsburgh | 18 | — | 15° | 1–2 | -21 |
| 08/11/25 | Terminus Games Riftbound Origins Release Event Allison Park | 22 | — | 6° | 1–1–1 | +4 |
| 08/11/25 | Fabricator's Forge Riftbound Origins Release Event Coraopolis | 36 | — | 7° | 0–0–1 | +1 |
Form and consistency
On a 1-win streak.
- 16 to 99 7 events 40%
- Under 16 6 events 41%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- pieisgood15 US 1823 0–1
- 24Goldfish US 1776 0–1
- beamir US 1750 0–1
- gay mao US 1670 0–1
- EDX US 1656 0–1
- LilGodzilla US 1630 0–1
- RebeccaningVoid US 1624 0–3
- Fauxskeen US 1615 0–1
- silverword US 1589 0–1
- Rixcee US 1576 0–1
- Pajerski US 1565 0–1
- fizzlefreeze US 1564 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →