← United States

LHutty

#36,858 in the world · #13,629 in United States · in the top 79% nationally. 5 official events, 4 matches won and 8 lost.

  • 1442±98Rating · margin ±98
  • 1509Average field · 15 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their all-time peak is 1,521 points.
  • The toughest field they have faced averaged 1,526 points, across 15 entrants.
  • They are 135 points away from the top 5,000: United States.

How the rating moved

Between 1,442 and 1,503, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
08/02/26 Trade Shop - Spiritforged Pre-Rift Event (5 PM) (Riftbound) Crossroads 15 1491 11° 1–2 -17
10/12/25 Trade Shop - Riftbound Summoner Skirmish - December Crossroads 15 1526 2–2 +16
12/11/25 Trade Shop - Riftbound Nexus Night Crossroads 13 10° 0–3 -60
05/11/25 Carde.io & Riot Games Linking Sucks and we hade to do this again!!!! Cross Roads 16 1–1–2 +3
05/11/25 Riftbound - Origins: Pre-Release Cross Roads 16 0–0–1 0

Form and consistency

On a 1-win streak.

  • 16 to 99 2 events 20%
  • Under 16 3 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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