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#1,441 in the world · #495 in United States · in the top 3% nationally. 24 official events, 43 matches won and 19 lost.
- 1729±41Rating · margin ±41
- 1558Average field · 97 entr.
- 41%vs top 5% (7–10)
What they have done so far
- Has won 2 tournaments. The biggest one had 18 players entered.
- Made top 8 16 times in 24 tournaments: 67% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,623 points, across 22 entrants.
- They are 34 points away from the top 250: United States.
How the rating moved
Between 1,520 and 1,729, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Evening Nexus Nights Matthews | 18 | 1554 | 1° | 3–0 | +25 |
| 29/08/26 | Vendetta Summoner Skirmish Concord | 23 | 1549 | 3° | 5–1–1 | +27 |
| 25/08/26 | Tuesday Evening Nexus Nights Matthews | 20 | 1557 | 8° | 2–1 | -4 |
| 18/08/26 | Trailside August Summoner Skirmish Matthews | 22 | 1623 | 2° | 4–2 | +39 |
| 14/08/26 | Friday Night Nexus Night Gastonia | 18 | 1536 | 1° | 3–0–1 | +22 |
| 14/08/26 | Nexus Nights 1v1 Gastonia | 17 | 1548 | 13° | 0–0–1 | -4 |
| 12/08/26 | Nexus Nights at the Mighty Meeple Concord | 23 | 1601 | 7° | 0–1 | -14 |
| 11/08/26 | Tuesday Evening Nexus Nights Matthews | 19 | 1540 | 7° | 2–1 | +2 |
| 05/08/26 | Nexus Nights at the Mighty Meeple Concord | 24 | 1610 | 10° | 2–1 | 0 |
| 04/08/26 | Tuesday Evening Nexus Nights Matthews | 22 | 1595 | 3° | 3–0 | +27 |
| 01/04/26 | Nexus Nights at the Mighty Meeple Concord | 20 | 1574 | 4° | 2–0–1 | +29 |
| 25/03/26 | Nexus Nights at the Mighty Meeple Concord | 22 | 1574 | 7° | 2–1 | +9 |
| 04/03/26 | Nexus Nights at the Mighty Meeple Concord | 19 | 1557 | 12° | 1–2–1 | -19 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 532° | 3–3 | +6 |
| 24/02/26 | Tuesday Evening Nexus Nights Matthews | 34 | 1496 | 16° | 2–2 | -10 |
| 22/02/26 | Sunday Night Nexus Nights - 1v1 Charlotte | 31 | 1540 | 3° | 3–0 | +51 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Gastonia | 37 | 1540 | 30° | 1–0 | +18 |
| 20/01/26 | Tuesday Evening Riftbound Open Play Matthews | 17 | 1489 | 5° | 0–0–1 | -1 |
| 14/01/26 | Wednesday Evening Nexus Nights - 1v1 Concord | 13 | 1529 | 12° | 0–1 | -21 |
| 06/01/26 | Tuesday Evening Riftbound Open Play Matthews | 26 | 1542 | 10° | 0–0–1 | +2 |
| 30/12/25 | Tuesday Evening Nexus Nights - Multiplayer Matthews | 18 | 1555 | 4° | 0–0–1 | +3 |
| 16/12/25 | Tuesday Evening Nexus Nights - Multiplayer Matthews | 17 | 1569 | 3° | 0–0–1 | +3 |
| 05/11/25 | Mighty Meeple Nexus Nights Concord | 27 | — | 6° | 3–2 | +19 |
| 04/11/25 | Tuesday Evening Nexus Night Matthews | 14 | — | 5° | 2–1–1 | +20 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 21 events 62%
- Under 16 2 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- RamenFeedGG US 1848 1–1
- conconman US 1834 0–2
- ImGonnaGoAFK US 1744 1–0
- Animing US 1742 0–1
- I Am Kagero US 1728 2–1
- BSQ US 1723 1–0
- Pangdemic US 1717 1–0
- Burn Victim US 1707 0–1
- AmeUsagi US 1702 1–4
- Heraklinos91 US 1695 1–0
- Yaksha US 1691 0–1
- Turtle Milk Tea US 1679 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →