Lûck
#14,666 in the world · #5,389 in United States · in the top 31% nationally. 6 official events, 13 matches won and 11 lost.
- 1569±75Rating · margin ±75
- 1549Average field · 20 entr.
- 67%vs top 5% (2–1)
What they have done so far
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,580 points.
- The toughest field they have faced averaged 1,564 points, across 12 entrants.
- They are 8 points away from the top 5,000: United States.
How the rating moved
Between 1,459 and 1,569, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/04/26 | Reschedule March Skirmish - Saturday 4/4 High Point | 12 | 1564 | 3° | 3–1–1 | +32 |
| 28/02/26 | Picante Nexus Nights Weekly Tournament Greensboro | 15 | 1560 | 5° | 3–1 | +29 |
| 03/01/26 | Picante Nexus Nights Weekly Tournament Greensboro | 24 | 1534 | 6° | 3–2 | +42 |
| 20/12/25 | Picante December Summoner Skirmish Greensboro | 26 | 1525 | 26° | 0–2 | -49 |
| 13/12/25 | Saturday Summoner Skirmish - December High Point | 21 | 1560 | 6° | 3–2–1 | +56 |
| 01/11/25 | Picante Riftbound Origins Release Event Greensboro | 28 | — | 21° | 1–3–1 | -41 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 39%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SoleT US 1737 1–0
- jjangu US 1710 0–1
- SteamBunBuns US 1707 1–0
- HDL Snood US 1653 1–1
- Diddy Kong US 1639 1–1
- Mavari US 1627 0–1
- WiseNinja US 1620 0–1
- SaKe555 US 1619 0–1
- Ghil US 1601 1–0
- Luca Serano US 1595 0–1
- Battlefront2 US 1577 0–1
- dayton US 1574 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →