← Switzerland

MadAsian

#10,669 in the world · #71 in Switzerland · in the top 23% nationally. 15 official events, 27 matches won and 16 lost.

  • 1598±52Rating · margin ±52
  • 1536Average field · 294 entr.
  • 0%vs top 5% (0–7)

What they have done so far

  • Has won 2 tournaments. The biggest one had 28 players entered.
  • Made top 8 9 times in 15 tournaments: 60% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,647 points.
  • The toughest field they have faced averaged 1,621 points, across 1,026 entrants.
  • They are 26 points away from the top 50: Switzerland.

How the rating moved

Between 1,512 and 1,635, across 15 events with history.

Last 15 events

Date Event Entrants Field Pos. Record Rating
29/07/26 Last Chance Vendetta Pre-Rift Laupenstrasse 4 / Merkurgässli 29 1468 3–0 +29
19/04/26 Regional Rebound - RQ Lille Sunday 10am 1 Bd des Cités Unies 915 1591 737° 1–3 -29
18/04/26 Riftbound Regional Qualifier: Lille 1 Bd des Cités Unies 1,949 1598 1355° 2–3 -16
17/04/26 Pre-Regional Challenge - RQ Lille Friday 1pm 1 Bd des Cités Unies 1,026 1621 788° 1–3 -19
07/04/26 Nexus Nights League 14/16 Laupenstrasse 4 / Merkurgässli 18 1512 2–1 +1
17/03/26 Nexus Nights League 11/16 Laupenstrasse 4 / Merkurgässli 12 1537 1–1–1 -3
10/03/26 Nexus Nights League 10/16 Laupenstrasse 4 / Merkurgässli 14 1525 2–0–1 +20
24/02/26 Nexus Nights League 8/16 Laupenstrasse 4 / Merkurgässli 19 1517 3–0 +34
17/02/26 Nexus Nights League 7/16 Laupenstrasse 4 / Merkurgässli 17 1534 2–0–1 +14
11/02/26 Spiritforged Pre-Rift Event Parkterrasse 14 28 1506 22° 0–1–3 -38
10/02/26 Nexus Nights League 6/16 Laupenstrasse 4 / Merkurgässli 14 1512 3–0 +56
06/01/26 Nexus Nights League 1/16 Laupenstrasse 4 / Merkurgässli 23 1500 2–0–1 +37
20/12/25 CastleGames Summoner Skirmish - Dezember Oberburg 13 1546 11° 0–2 -39
29/11/25 Saturday Morning Summoner Skirmish - December Dübendorf 39 1534 12° 2–2 -9
08/11/25 Riftbound Set 1 Release Event Laupenstrasse 4 / Merkurgässli 28 3–0 +60

Form and consistency

On a 3-win streak.

  • Events with 100+ entrants 3 events 31%
  • 16 to 99 8 events 65%
  • Under 16 4 events 55%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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