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MagicCaleb

#18,016 in the world · #6,603 in United States · in the top 38% nationally. 11 official events, 18 matches won and 16 lost.

  • 1548±60Rating · margin ±60
  • 1535Average field · 24 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 5 times in 11 tournaments: 45% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,580 points.
  • The toughest field they have faced averaged 1,566 points, across 22 entrants.
  • They are 29 points away from the top 5,000: United States.

How the rating moved

Between 1,498 and 1,569, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 19 1519 3–0 +43
16/08/26 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 27 1561 16° 1–2 -4
09/08/26 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 22 1566 10° 2–1 +11
28/12/25 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 16 1507 15° 0–3 -34
21/12/25 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 19 1528 2–1 +27
07/12/25 Sunday Afternoon Summoner Skirmish - December Portsmouth 39 1542 23° 0–3 -59
06/12/25 Saturday Summoner Skirmish - December Chesapeake 27 1562 11° 2–2 -5
30/11/25 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 22 1515 10° 2–1 +22
23/11/25 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 26 1511 2–1 +14
16/11/25 Sunday Afternoon Nexus Nights - 1v1 Portsmouth 15 2–1 +12
09/11/25 Riftbound: Origins Release Event - Atlantis Portsmouth Portsmouth 29 2–1 +21

Form and consistency

On a 3-win streak.

  • 16 to 99 10 events 52%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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