Mana
#18,016 in the world · #6,603 in United States · in the top 38% nationally. 4 official events, 8 matches won and 4 lost.
- 1548±107Rating · margin ±107
- 1530Average field · 34 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,604 points.
- The toughest field they have faced averaged 1,533 points, across 42 entrants.
How the rating moved
Between 1,520 and 1,584, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 18/02/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 2/17/2026 Tempe | 37 | 1532 | 19° | 1–2 | -36 |
| 17/12/25 | Nexus Night at Gamers Guild Tempe 12/16/25 Tempe | 24 | 1525 | 6° | 3–1 | +25 |
| 14/11/25 | Nexus Night Chandler | 42 | 1533 | 17° | 2–0 | +39 |
| 07/11/25 | Nexus Night Chandler | 32 | — | 8° | 2–1 | +20 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDG DEBIN US 1676 1–0
- Brennenberg US 1665 1–0
- Kuu US 1662 1–0
- Kirsuna US 1653 0–1
- LaterNeverCame US 1644 0–1
- The Hands US 1613 1–0
- iJames US 1591 0–1
- SDG CoachNick US 1511 1–0
- Vixael US 1479 1–0
- IceBlaze US 1463 1–0
- LilSphinx US 1427 0–1
- Phoenix Road US 1422 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →