← United States

LaterNeverCame

#5,864 in the world · #2,080 in United States · in the top 12% nationally. 30 official events, 67 matches won and 37 lost.

  • 1644±34Rating · margin ±34
  • 1542Average field · 24 entr.
  • 8%vs top 5% (1–12)

What they have done so far

  • Has won 3 tournaments. The biggest one had 32 players entered.
  • Made top 8 20 times in 30 tournaments: 67% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,687 points.
  • The toughest field they have faced averaged 1,589 points, across 14 entrants.
  • They are 46 points away from the top 1,000: United States.

How the rating moved

Between 1,560 and 1,671, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
15/08/26 Rekreation Games Friday Evening Nexus Night Chandler 16 1526 1–2 -21
14/03/26 Wednesday Evening Summoner Skirmish - March Mesa 28 1560 6–1 +64
22/02/26 Riftbound Worlds Bundle Tournament - 2/22 @ 1:00 PM Chandler 27 1568 18° 1–3 -46
14/02/26 Saturday Night Nexus Nights - 1v1 Mesa 20 1525 3–1 +11
14/02/26 Rekreation Games Friday Nexus Night Chandler 22 1538 2–1 +7
07/02/26 Rekreation Games Pre-Rift Event Chandler 28 1489 2–1 +7
07/02/26 Rekreation Games Spiritforged Pre-Rift Event Chandler 28 1492 12° 2–1 +1
09/01/26 Thursday Evening Summoner Skirmish - January Tempe 14 1565 11° 0–3 -50
03/01/26 Summoner Skirmish (JAN) at Gamers Guild Tempe Tempe 33 1554 3–1–2 +8
03/01/26 Rekreation Games Friday Nexus Night Chandler 21 1574 3–0–1 +25
02/01/26 Thursday Evening Nexus Nights - 1v1 Tempe 14 1529 2–2 -21
02/01/26 Thursday Evening Nexus Nights - 1v1 Tempe 13 1538 0–0–1 -1
31/12/25 Nexus Night at Gamers Guild Tempe 12/30/25 Tempe 34 1531 3–1 +14
27/12/25 Rekreation Games Friday Nexus Night Chandler 14 1589 3–0 +22
24/12/25 Nexus Night at Gamers Guild Tempe 12/23/25 Tempe 16 1587 3–1 +16
20/12/25 Saturday Afternoon Nexus Nights - 1v1 Mesa 21 1531 3–2 +9
20/12/25 Rekreation Games Friday Nexus Night Chandler 17 1562 2–1 +11
15/12/25 Nexus Night @ Phoenix Cards! [12/14] Phoenix 21 1542 2–2 -6
13/12/25 Rekreation Games Friday Nexus Night Chandler 17 1553 2–1–1 +10
03/12/25 Nexus Night at Gamers Guild Tempe 12/2/25 Tempe 20 1536 15° 1–3 -32
30/11/25 Toy Temple Summoner Skirmish - December Tempe 17 1552 2–1 +8
29/11/25 Summoner Skirmish (DEC) at Gamers Guild NPHX Phoenix 50 1541 4–2–1 +20
29/11/25 Rekreation Games Friday Nexus Night Chandler 13 1536 1–2–1 -24
26/11/25 Nexus Night at Gamers Guild Tempe 11/25/25 Tempe 37 1523 33° 0–0–1 -5
22/11/25 Rekreation Games Friday Nexus Night Chandler 23 1539 17° 1–2–2 -39
16/11/25 Rekreation Games Saturday Nexus Night Chandler 20 1533 3–1–1 +5
14/11/25 Nexus Night Chandler 42 1533 3–0 +42
09/11/25 TT Sunday Nexus Night Tempe 14 3–0–1 +49
08/11/25 Rekreation Games Friday Nexus Night Chandler 35 1530 11° 3–2–1 0
07/11/25 Nexus Night Chandler 32 3–0 +60

Form and consistency

On a 1-loss streak.

  • 16 to 99 24 events 59%
  • Under 16 6 events 47%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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