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Meller

#3,060 in the world · #24 in Philippines · in the top 8% nationally. 7 official events, 22 matches won and 6 lost.

  • 1687±64Rating · margin ±64
  • 1509Average field · 19 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Has won 3 tournaments. The biggest one had 17 players entered.
  • Made top 8 7 times in 7 tournaments: 100% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,527 points, across 22 entrants.
  • They are 35 points away from the top 10: Philippines.

How the rating moved

Between 1,512 and 1,687, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Nexus Nights Baguio 17 1515 4–0 +32
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Baguio 32 1517 3–2–1 -5
22/08/26 Saturday Evening Vendetta Summoner Skirmish I Baguio City 22 1527 2–1–1 -3
22/08/26 Nexus Nights Baguio 13 1525 3–1 +8
15/08/26 Nexus Nights - Saturday Baguio City 16 1500 4–0 +66
15/08/26 Nexus Nights Baguio 12 1470 4–0 +77
08/08/26 Nexus Nights - Saturday Baguio City 20 2–2 +12

Form and consistency

On a 4-win streak.

  • 16 to 99 5 events 68%
  • Under 16 2 events 88%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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