← Netherlands

Miss Mayhem

#46,912 in the world · #458 in Netherlands · in the top 100% nationally. 10 official events, 5 matches won and 23 lost.

  • 1316±70Rating · margin ±70
  • 1496Average field · 18 entr.
  • vs top 5%

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,536 points, across 28 entrants.
  • They are 185 points away from the top 250: Netherlands.

How the rating moved

Between 1,316 and 1,480, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
20/03/26 Nexus Night 1v1 Weekly 2511CC 12 1497 11° 0–1–1 -2
20/02/26 Nexus Night 1v1 Weekly 2511CC 18 1506 14° 1–2 +1
13/02/26 Nexus Night 1v1 Weekly 2511CC 16 1498 14° 0–3 -29
07/02/26 Spiritforged Pre-Rift Event 2511CC 28 1481 22° 1–2–3 +7
30/01/26 vrijdag Evening Nexus Nights - 1v1 2511CC 14 1482 13° 0–3 -44
23/01/26 vrijdag Evening Nexus Nights - 1v1 2511CC 14 1519 11° 1–2 -1
12/12/25 vrijdag Evening Nexus Nights - 1v1 2511CC 17 1452 13° 1–2 -13
06/12/25 Summoner Skirmish - December 2511CC 28 1536 25° 0–3–1 -24
21/11/25 Friday Night Riftbound Constructed 2511CC 17 15° 0–3 -59
02/11/25 Riftbound: Origins Release Event 2511CC 16 12° 1–2 -20

Form and consistency

On a 3-loss streak.

  • 16 to 99 7 events 16%
  • Under 16 3 events 13%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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