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Mr2

#26,746 in the world · #9,843 in United States · in the top 57% nationally. 7 official events, 7 matches won and 7 lost.

  • 1500±89Rating · margin ±89
  • 1542Average field · 55 entr.
  • vs top 5%

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,545 points, reached in February 2026: today they sit 45 points below it.
  • The toughest field they have faced averaged 1,578 points, across 123 entrants.
  • They are 77 points away from the top 5,000: United States.

How the rating moved

Between 1,480 and 1,545, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
28/03/26 The End Games Summoner Skirmish Charlottesville 13 1528 12° 1–2 -25
07/03/26 SCG CON Richmond - $10K Constructed Richmond 123 1578 87° 2–3 -20
06/02/26 Friday Evening Spiritforged Prerelease Charlottesville 28 1520 3–0 +62
06/12/25 Saturday Afternoon Riftbound Open Play Charlottesville 18 13° 0–0–1 +1
29/11/25 Saturday Afternoon Riftbound Open Play Charlottesville 19 0–0–1 +1
22/11/25 Saturday Riftbound Open Play Charlottesville 18 0–0–1 +1
08/11/25 Saturday Evening Nexus Nights - 1v1 Charlottesville 14 12° 1–2–1 -20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 40%
  • 16 to 99 4 events 50%
  • Under 16 2 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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