OmniHelix
#41,847 in the world · #15,480 in United States · in the top 89% nationally. 7 official events, 5 matches won and 16 lost.
- 1404±76Rating · margin ±76
- 1576Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 7 tournaments: 29% of the time.
- Their all-time peak is 1,505 points.
- The toughest field they have faced averaged 1,598 points, across 18 entrants.
- They are 173 points away from the top 5,000: United States.
How the rating moved
Between 1,404 and 1,489, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/08/26 | NLG Riftbound Nexus Nights Kettering | 18 | 1559 | 16° | 0–3 | -31 |
| 24/08/26 | NLG Riftbound Nexus Nights Kettering | 18 | 1572 | 17° | 0–3 | -33 |
| 15/08/26 | No Limit Gaming PPG Summit Qualifier Riftbound Event Kettering | 14 | 1590 | 8° | 1–3 | -19 |
| 11/08/26 | Tuesday Nexus Nights Centerville | 15 | 1560 | 6° | 2–1 | +38 |
| 10/08/26 | NLG Riftbound Nexus Nights Kettering | 18 | 1570 | 10° | 1–2 | -9 |
| 04/08/26 | Tuesday Nexus Nights Centerville | 18 | 1598 | 14° | 0–2 | -31 |
| 03/08/26 | NLG Riftbound Nexus Nights Kettering | 15 | 1583 | 11° | 1–2 | -11 |
Form and consistency
On a 7-loss streak.
- 16 to 99 4 events 9%
- Under 16 3 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Bitfrosty US 1668 0–1
- Zandramadas US 1641 0–1
- Twas US 1623 0–2
- Slowbo Baggins US 1608 1–0
- Slightly Vexed US 1605 0–4
- Indica Bayou US 1594 0–3
- Enjoixdaxpanda US 1571 0–1
- Russelcrewe US 1529 0–1
- l Drift l US 1529 0–1
- TrojanUltraThin US 1528 1–0
- MrKlarry US 1523 0–1
- ChaosSeaPancake US 1495 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →