OopsAllBees
#366 in the world · #129 in United States · in the top 1% nationally. 23 official events, 70 matches won and 13 lost.
- 1795±36Rating · margin ±36
- 1546Average field · 29 entr.
- 58%vs top 5% (7–5)
What they have done so far
- Has won 11 tournaments. The biggest one had 37 players entered.
- Made top 8 17 times in 23 tournaments: 74% of the time.
- Their best run is 11 tournaments in a row with the rating going up.
- Their all-time peak is 1,840 points.
- The toughest field they have faced averaged 1,641 points, across 28 entrants.
- They are 8 points away from the top 100: United States.
How the rating moved
Between 1,478 and 1,837, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | The Guild - Nexus Night BO1 Fairfax | 37 | 1568 | 1° | 4–0 | +28 |
| 25/08/26 | The Guild - Nexus Night BO1 Fairfax | 37 | 1566 | 8° | 3–1 | -1 |
| 16/08/26 | 08/16 Gaming Giant Nexus Night Fairfax | 61 | 1554 | 27° | 1–0–2 | -12 |
| 11/08/26 | The Guild - Nexus Night BO3 Fairfax | 40 | 1590 | 6° | 2–1 | +5 |
| 04/08/26 | The Guild - Nexus Night BO1 Fairfax | 28 | 1641 | 1° | 4–0 | +24 |
| 31/03/26 | The Guild - Nexus Night BO1 Fairfax | 29 | 1559 | 4° | 3–1 | +10 |
| 10/03/26 | The Guild - Nexus Night BO3 Fairfax | 26 | 1532 | 5° | 2–1 | -8 |
| 03/03/26 | The Guild - Nexus Night Fairfax | 24 | 1546 | 14° | 2–2 | -31 |
| 24/02/26 | The Guild - Nexus Night Fairfax | 30 | 1563 | 5° | 3–1 | 0 |
| 17/02/26 | The Guild - Nexus Night Fairfax | 34 | 1550 | 21° | 2–2–2 | -46 |
| 15/02/26 | 2/15 Gaming Giant Spiritforge Fairfax | 65 | 1550 | 14° | 2–1 | -11 |
| 10/02/26 | The Guild's Spiritforged Pre-Rift Event Night #2 Fairfax | 16 | 1532 | 1° | 3–0–1 | +7 |
| 03/02/26 | The Guild - Nexus Night Fairfax | 13 | 1547 | 1° | 4–0 | +14 |
| 20/01/26 | The Guild - Nexus Night Fairfax | 13 | 1539 | 1° | 4–0 | +23 |
| 13/01/26 | The Guild - Nexus Night Fairfax | 14 | 1561 | 1° | 4–0 | +25 |
| 06/01/26 | The Guild - Nexus Night Fairfax | 18 | 1533 | 2° | 4–0 | +17 |
| 30/12/25 | The Guild - Nexus Night Fairfax | 17 | 1513 | 1° | 4–0–1 | +10 |
| 09/12/25 | The GUILD - Nexus Night Fairfax | 23 | 1518 | 1° | 4–0 | +27 |
| 02/12/25 | The GUILD - Nexus Night Fairfax | 26 | 1533 | 1° | 4–0 | +51 |
| 25/11/25 | The GUILD - Nexus Night Fairfax | 24 | 1519 | 1° | 4–0 | +78 |
| 18/11/25 | The GUILD - Nexus Night Fairfax | 24 | 1491 | 1° | 4–0–1 | +81 |
| 11/11/25 | The GUILD - Nexus Night Fairfax | 29 | 1506 | 10° | 2–1 | +26 |
| 04/11/25 | The Guild Nexus Night Fairfax | 27 | — | 17° | 1–2–2 | -22 |
Form and consistency
On a 6-win streak.
- 16 to 99 20 events 73%
- Under 16 3 events 100%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TSD Aadesh US 1997 1–2
- Ajolt US 1873 2–0
- Esala US 1774 0–1
- HSF Bushmills77 US 1765 2–1
- TSD Lusa US 1728 1–0
- TSD Afrit US 1702 1–1
- Dayspring US 1698 1–0
- Jankson US 1690 1–0
- soy US 1680 1–0
- Kitty Katarina US 1679 1–2
- Soyull US 1672 1–0
- CrownThunderSP US 1666 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →