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TSD Afrit

#2,395 in the world · #821 in United States · in the top 5% nationally. 34 official events, 82 matches won and 39 lost.

  • 1702±31Rating · margin ±31
  • 1562Average field · 121 entr.
  • 38%vs top 5% (8–13)

What they have done so far

  • Has won 1 tournament. The biggest one had 39 players entered.
  • Made top 8 22 times in 34 tournaments: 65% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • Their all-time peak is 1,721 points.
  • The toughest field they have faced averaged 1,641 points, across 28 entrants.
  • They are 27 points away from the top 500: United States.

How the rating moved

Between 1,563 and 1,715, across 34 events with history.

Last 34 events

Date Event Entrants Field Pos. Record Rating
31/08/26 Monday Evening Nexus Nights - 1v1 Herndon 32 1521 11° 2–1 -7
24/08/26 Monday Evening Nexus Nights - 1v1 Herndon 32 1559 2–1 -6
23/08/26 2v2 Gaming Giant (Team Captains ONLY) Fairfax 19 1593 2–0 +14
20/08/26 Thursday Evening Vendetta Summoner Skirmish I Culpeper 12 1615 4–2 +11
17/08/26 Monday Evening Nexus Nights - 1v1 Herndon 39 1542 3–0 +22
12/08/26 Wednesday Evening Nexus Night Fairfax 34 1583 16° 2–1 -7
10/08/26 Monday Evening Nexus Nights - 1v1 Herndon 37 1543 16° 2–1 -6
04/08/26 The Guild - Nexus Night BO1 Fairfax 28 1641 3–1 +10
03/08/26 Monday Evening Nexus Nights - 1v1 Herndon 49 1529 16° 2–1 -4
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 207° 8–5 +29
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 402° 2–2 -13
30/03/26 Monday Night Nexus Nights - 1v1 Herndon 24 1558 3–0 +23
10/03/26 Tuesday Evening Summoner Skirmish - March Manassas 18 1602 2–3 -19
07/03/26 SCG CON Richmond - $10K Constructed Richmond 123 1578 125° 0–1 -17
06/03/26 SCG CON Richmond - $5K Constructed Richmond 79 1594 12° 5–2 +27
02/03/26 Monday Night Nexus Nights - 1v1 Herndon 20 1533 2–1 +1
01/03/26 3/1 Gaming Giant Nexus Night Fairfax 65 1508 3–0 +20
24/02/26 The Guild - Nexus Night Fairfax 30 1563 26° 0–3 -39
23/02/26 Monday Nexus Night Herndon 28 1577 2–1 +3
16/02/26 Monday Nexus Night Herndon 24 1541 2–1 -2
15/02/26 2/15 Gaming Giant Spiritforge Fairfax 65 1550 11° 2–1 +9
10/02/26 Spiritforged Pre-Rift at Victory Comics Falls Church 26 1536 2–1 +1
08/02/26 Sunday Spiritforged Pre-Rift Event 5PM Herndon 36 1527 28° 1–1 -4
12/01/26 Monday Evening Nexus Nights - 1v1 Herndon 15 1563 1–0–1 +5
07/01/26 Wednesday Evening Nexus Night Fairfax 42 1531 2–1 +11
05/01/26 Monday Evening Nexus Nights - 1v1 Herndon 18 1524 2–1 -5
27/12/25 Saturday Riftbound Nexus Nights - 1v1 Herndon 14 1526 2–1 -3
22/12/25 Monday Nexus Nights - 1v1 Herndon 17 1569 2–1 +1
07/12/25 12/7 Gaming Giant Summoner Skirmish - December Fairfax 37 1555 4–2 +1
01/12/25 Monday Evening Nexus Nights - 1v1 Herndon 18 1597 2–1 +5
17/11/25 Monday Evening Nexus Nights - 1v1 Herndon 15 1609 2–1 +2
08/11/25 Riftbound Case Battle Herndon 30 1572 3–1–1 +23
03/11/25 Nexus Night Monday Herndon 36 3–0 +53
02/11/25 Gaming Giant: Riftbound Release Event Fairfax 40 3–0–3 +63

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 56%
  • 16 to 99 27 events 67%
  • Under 16 4 events 64%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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