Dayspring
#2,562 in the world · #876 in United States · in the top 6% nationally. 14 official events, 30 matches won and 12 lost.
- 1698±49Rating · margin ±49
- 1571Average field · 30 entr.
- 33%vs top 5% (4–8)
What they have done so far
- Has won 3 tournaments. The biggest one had 61 players entered.
- Made top 8 8 times in 14 tournaments: 57% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,762 points.
- The toughest field they have faced averaged 1,641 points, across 28 entrants.
- They are 31 points away from the top 500: United States.
How the rating moved
Between 1,549 and 1,755, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | The Guild - Nexus Night BO1 Fairfax | 37 | 1568 | 12° | 2–2 | -3 |
| 30/08/26 | The Guild - August 2026 Summoner Skirmish Fairfax | 32 | 1573 | 5° | 3–1–2 | +4 |
| 28/08/26 | Friday Night Nexus 1v1 Arlington | 17 | 1588 | 11° | 1–1–1 | -13 |
| 26/08/26 | Wednesday Evening Nexus Night Fairfax | 26 | 1640 | 7° | 2–1–1 | -3 |
| 23/08/26 | 8/23 GG 2v2 ALL PLAYERS Fairfax | 19 | 1563 | 10° | 0–0–1 | -8 |
| 22/08/26 | Curio Springfield Mall Vendetta Summoner Skirmish I Springfield | 18 | 1561 | 9° | 2–2–1 | -28 |
| 19/08/26 | Wednesday Evening Nexus Night Fairfax | 15 | 1566 | 5° | 2–1 | -6 |
| 18/08/26 | The Guild - Nexus Night BO1 Fairfax | 35 | 1538 | 1° | 4–0 | +31 |
| 17/08/26 | August 17, 2026 CURIO (Springfield Mall) Constructed Monday Springfield | 16 | 1559 | 4° | 2–1 | +9 |
| 16/08/26 | 08/16 Gaming Giant Nexus Night Fairfax | 61 | 1554 | 1° | 3–0 | +37 |
| 11/08/26 | The Guild - Nexus Night BO3 Fairfax | 40 | 1590 | 2° | 3–0 | +72 |
| 09/08/26 | 08/09 Gaming Giant Nexus Night Fairfax | 64 | 1552 | 18° | 2–1 | +30 |
| 04/08/26 | The Guild - Nexus Night BO1 Fairfax | 28 | 1641 | 10° | 2–2 | +27 |
| 05/04/26 | Sunday Evening Nexus Nights - 1v1 Weekly Springfield | 12 | 1505 | 1° | 2–0–2 | +49 |
Form and consistency
On a 1-win streak.
- 16 to 99 12 events 60%
- Under 16 2 events 57%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TSD Aadesh US 1997 0–3
- Ajolt US 1873 2–0
- Route US 1868 0–2
- OopsAllBees US 1795 0–1
- HSF Bushmills77 US 1765 1–0
- Quirk US 1745 0–1
- TSD Lusa US 1728 1–0
- TSD Afrit US 1702 0–1
- mcgrewem US 1683 0–1
- TSD Yoonity US 1666 0–1
- NewAgeDawning US 1652 0–1
- JustCallMeJick US 1640 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →