← Italy

Ores

#30,284 in the world · #2,438 in Italy · in the top 59% nationally. 9 official events, 9 matches won and 9 lost.

  • 1481±68Rating · margin ±68
  • 1462Average field · 7 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 9 players entered.
  • Made top 8 8 times in 9 tournaments: 89% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,531 points, reached in July 2026: today they sit 50 points below it.
  • They are 105 points away from the top 1,000: Italy.

How the rating moved

Between 1,443 and 1,531, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
25/08/26 RiftBound - Nexus Night Reggio Emilia 12 1462 10° 0–2–1 -25
04/08/26 RiftBound - Nexus Night Reggio Emilia 9 1440 3–0 +32
30/07/26 nexus night il mondo distorto Reggio Emilia 6 1468 0–1–2 -24
23/07/26 nexus night il mondo distorto Reggio Emilia 5 1474 0–1–1 -33
18/07/26 Riftbound - Skirmish July Reggio Emilia 9 1476 3–1 +50
14/07/26 RiftBound - Nexus Night Reggio Emilia 6 1459 1–0–2 +17
11/07/26 Riftbound - Saturday Nexus Reggio Emilia 4 2–1 +21
07/07/26 RiftBound - Nexus Night Reggio Emilia 6 1484 0–1–2 -8
21/02/26 RiftBound Nexus Night Reggio Emilia 6 1433 0–2–1 -49

Form and consistency

On a 3-loss streak.

  • Under 16 9 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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