Azzu
#18,810 in the world · #6,877 in United States · in the top 40% nationally. 22 official events, 42 matches won and 32 lost.
- 1543±38Rating · margin ±38
- 1552Average field · 316 entr.
- 29%vs top 5% (4–10)
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 9 times in 22 tournaments: 41% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their all-time peak is 1,654 points.
- The toughest field they have faced averaged 1,604 points, across 797 entrants.
- They are 34 points away from the top 5,000: United States.
How the rating moved
Between 1,482 and 1,648, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Wasteland Vendetta Summoner Skirmish I Duluth | 24 | 1566 | 23° | 1–3 | -28 |
| 28/08/26 | Dabbers Friday Evening Nexus Nights - 1v1 Sandy Springs | 16 | 1589 | 15° | 0–1 | -7 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1822° | 0–1 | -17 |
| 02/04/26 | Nexus Night 1v1 Mebane | 13 | 1491 | 12° | 0–1 | -14 |
| 12/03/26 | Nexus Night 1v1 Mebane | 13 | 1510 | 7° | 1–1–2 | -16 |
| 01/03/26 | Regional Rebound - RQ Las Vegas Las Vegas | 418 | 1592 | 224° | 2–3 | -15 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 249° | 4–2–1 | +36 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 17° | 4–0 | +47 |
| 27/02/26 | Pre-Regional Challenge - RQ Las Vegas Las Vegas | 797 | 1604 | 550° | 1–2–1 | -17 |
| 14/02/26 | Picante Nexus Nights Weekly Tournament Greensboro | 16 | 1547 | 12° | 0–3 | -50 |
| 07/02/26 | Saturday Evening Riftbound Open Play Greensboro | 29 | 1540 | 6° | 3–2 | -7 |
| 07/02/26 | Picante Spiritforged Pre-Rift Event Greensboro | 22 | 1516 | 5° | 2–1–2 | -17 |
| 07/02/26 | Spiritforged Pre-Rift Event Mebane | 19 | 1499 | 2° | 3–0 | +22 |
| 10/01/26 | SCG CON Atlanta - $10K Constructed Riftbound Atlanta | 219 | 1578 | 221° | 0–1 | -15 |
| 04/01/26 | Sunday Afternoon Summoner Skirmish - January Martinsville | 13 | 1529 | 1° | 5–0–1 | +47 |
| 20/12/25 | 12/20 Mighty Meeple Summoner Skirmish Concord | 27 | 1547 | 3° | 4–1–2 | +44 |
| 13/12/25 | Saturday Early Afternoon Summoner Skirmish - December Greensboro | 18 | 1554 | 4° | 4–2–1 | +15 |
| 06/12/25 | Summoner Skirmish - December Cornelius | 15 | 1574 | 4° | 2–2–1 | +18 |
| 28/11/25 | Friday Evening Summoner Skirmish - December Raleigh | 27 | 1538 | 10° | 3–2 | +28 |
| 16/11/25 | Get Some Game Sunday Nexus Nights - 1v1 Charlotte | 32 | 1528 | 6° | 1–1 | +7 |
| 06/11/25 | 11/6 Nexus Night Durham | 17 | — | 11° | 1–2 | -17 |
| 01/11/25 | Saturday Evening Release Event Mebane | 13 | — | 11° | 1–1–2 | -1 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 6 events 50%
- 16 to 99 11 events 49%
- Under 16 5 events 45%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASC Evansrhim US 1877 0–1
- Alex US 1869 1–0
- RamenFeedGG US 1848 0–1
- FLEX CaptainJack US 1806 0–1
- Ksdden US 1800 0–1
- Morleh US 1776 1–0
- ImGonnaGoAFK US 1744 0–1
- Milk US 1731 0–1
- Mind Goblin US 1718 1–0
- Pangdemic US 1717 0–2
- Nekroz US 1710 0–1
- SteamBunBuns US 1707 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →