Rio
#22,063 in the world · #8,052 in United States · in the top 47% nationally. 15 official events, 23 matches won and 29 lost.
- 1525±46Rating · margin ±46
- 1533Average field · 335 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 5 times in 15 tournaments: 33% of the time.
- Their all-time peak is 1,551 points.
- The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
- They are 52 points away from the top 5,000: United States.
How the rating moved
Between 1,426 and 1,539, across 15 events with history.
Last 15 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Vendetta Case skirmish! Randolph | 24 | 1519 | 16° | 2–3 | -14 |
| 22/08/26 | Saturday weekly Randolph | 19 | 1513 | 6° | 2–1 | +14 |
| 15/08/26 | Saturday weekly Randolph | 30 | 1495 | 2° | 3–0 | +43 |
| 08/08/26 | Saturday weekly Randolph | 29 | 1490 | 14° | 1–1–1 | 0 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1299° | 2–3 | +10 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 69° | 3–1 | +38 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 1179° | 1–3 | -12 |
| 07/03/26 | Saturday weekly Randolph | 16 | 1512 | 11° | 1–2–1 | -4 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 (pack per win) North Providence | 15 | 1528 | 10° | 1–2–1 | -3 |
| 07/02/26 | Saturday Night Nexus Nights - Multiplayer Randolph | 14 | 1541 | 12° | 1–3 | -22 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Randolph | 28 | 1531 | 8° | 2–2–2 | +18 |
| 27/12/25 | Saturday Afternoon Nexus Nights - 1v1 Randolph | 15 | 1490 | 7° | 2–1 | +31 |
| 29/11/25 | Saturday Afternoon Nexus Nights - 1v1 Randolph | 25 | 1538 | 15° | 0–2–2 | -29 |
| 09/11/25 | Sunday Evening Nexus Night North Providence | 15 | 1578 | 8° | 2–2 | +14 |
| 01/11/25 | Saturday Noon Release Event Randolph | 15 | — | 15° | 0–3 | -59 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 3 events 46%
- 16 to 99 7 events 39%
- Under 16 5 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- EmeraldWar US 1784 0–1
- Space King US 1722 0–1
- yorion US 1709 0–1
- hwangbro US 1685 0–1
- M4thY0u US 1671 0–1
- Tsunami25 US 1661 0–1
- Sam Harrison US 1653 1–0
- mslybell US 1637 0–1
- HotMeat US 1632 0–1
- NinjaDuelist429 US 1618 0–1
- giL Santos US 1615 0–1
- SKBR Elevation US 1610 1–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →