Riot DoHaste
#45,267 in the world · #16,701 in United States · in the top 96% nationally. 11 official events, 7 matches won and 23 lost.
- 1362±70Rating · margin ±70
- 1525Average field · 29 entr.
- 0%vs top 5% (0–5)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,557 points, across 27 entrants.
- They are 215 points away from the top 5,000: United States.
How the rating moved
Between 1,346 and 1,462, across 11 events with history.
Last 11 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/03/26 | TTV - Nexus Night Seattle | 27 | 1557 | 26° | 0–1 | -2 |
| 10/03/26 | TTV - Nexus Night Seattle | 23 | 1535 | 13° | 1–1–1 | +18 |
| 03/03/26 | Riftbound Weekly Open Play Seattle | 20 | 1525 | 20° | 0–2 | -13 |
| 17/02/26 | Riftbound Weekly Open Play Seattle | 27 | 1527 | 25° | 0–4 | -34 |
| 10/02/26 | Monday Evening Spiritforged Pre-Rift Event Seattle | 42 | 1509 | 10° | 2–1 | +32 |
| 09/02/26 | Sunday Evening Spiritforged Pre-Rift Event Bellevue | 20 | 1521 | 15° | 0–3 | -47 |
| 07/02/26 | Saturday Early Morning Spiritforged Pre-Rift Event Seattle | 38 | 1509 | 28° | 1–0 | +18 |
| 27/01/26 | Mox Bellevue Nexus Night Bellevue | 25 | 1536 | 23° | 0–3 | -48 |
| 06/01/26 | Monday Evening Nexus Nights - 1v1 Seattle | 22 | 1508 | 10° | 2–2 | +20 |
| 09/12/25 | Mox Bellevue Nexus Night Bellevue | 43 | 1524 | 42° | 0–3 | -44 |
| 25/11/25 | Monday Evening Nexus Nights - 1v1 Seattle | 30 | 1521 | 19° | 1–3–1 | -38 |
Form and consistency
On a 3-loss streak.
- 16 to 99 11 events 22%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →