← Canada

Robert Gaming

#3,952 in the world · #302 in Canada · in the top 9% nationally. 31 official events, 90 matches won and 52 lost.

  • 1671±28Rating · margin ±28
  • 1570Average field · 505 entr.
  • 41%vs top 5% (14–20)

What they have done so far

  • Has won 6 tournaments. The biggest one had 22 players entered.
  • Made top 8 15 times in 31 tournaments: 48% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • Their all-time peak is 1,761 points.
  • The toughest field they have faced averaged 1,625 points, across 2,387 entrants.
  • They are 15 points away from the top 250: Canada.

How the rating moved

Between 1,553 and 1,746, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
29/08/26 West Coast Clash Richmond 64 1601 12° 4–2 +29
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 1785° 1–3 -31
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 1920° 0–3 -50
13/08/26 Wednesday Evening Nexus Nights - 1v1 V8T 2C3 22 1556 11° 2–1 -10
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 25° 5–1 +27
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 703° 3–3 -24
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 464° 3–2 +2
04/04/26 Saturday Morning Summoner Skirmish - April V8T 2C3 17 1542 3–2–1 -18
30/03/26 Sunday Evening Summoner Skirmish - March V8Z 4H3 18 1561 3–1–2 +4
21/03/26 Saturday Afternoon Nexus Nights - 1v1 Victoria 13 1560 2–0–1 +16
14/03/26 Saturday Morning Summoner Skirmish - March V8T 2C3 16 1565 3–1 +7
07/03/26 Saturday Afternoon Summoner Skirmish - March Victoria 17 1544 6–0–2 +61
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 314° 4–3 +1
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 16° 5–1 +47
22/02/26 Regional Rebound - RQ Bologna Bologna 636 1584 62° 5–1 +57
21/02/26 Riftbound Regional Qualifier - Bologna Bologna 1,719 1590 694° 3–4 -1
20/02/26 Pre-Regional Challenge - RQ Bologna Bologna 855 1612 681° 1–3 -19
14/02/26 Saturday Afternoon Nexus Nights - 1v1 Victoria 13 1554 2–1–1 +18
09/02/26 Sunday Evening Spiritforged Pre-Rift Event V8Z 4H3 34 1545 19° 0–2–2 -34
08/02/26 Saturday Night Spiritforged Pre-Rift Event V8T 2C3 23 1538 2–1–1 +1
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Victoria 24 1534 22° 0–2–4 -46
24/01/26 Gauntlet January Summoner Skirmish V8T 2C3 14 1567 13° 1–3 -46
05/01/26 Colossal Sunday Summoner Skirmish - January V8T 1E1 19 1535 10° 2–3 -36
13/12/25 Gauntlet Games December Summoner Skirmish Victoria 22 1543 7–1 +44
08/12/25 Sunday Evening Summoner Skirmish - December V8Z 4H3 25 1560 4–3 -7
01/12/25 Colossal Cards 1st Summoner Skirmish V8T 1E1 29 1537 3–3 -18
29/11/25 Saturday Afternoon Summoner Skirmish - December Victoria 18 1553 5–0–1 +72
24/11/25 Sunday Evening Nexus Night V8Z 4H3 15 1552 2–2 -25
15/11/25 Saturday Afternoon Nexus Nights - 1v1 Victoria 14 4–0 +58
03/11/25 Riftbound Release Event Victoria 29 2–0–1 +31
01/11/25 Saturday Afternoon Release Event Victoria 14 3–0–1 +61

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 10 events 56%
  • 16 to 99 15 events 56%
  • Under 16 6 events 61%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

IT EN
🏆 Join tournaments 📚 Read guides and strategy 🏅 Climb the leaderboards 🔔 Get notifications ⚙ Customize your profile 👤 Create your public profile
Explore the Dashboard