← Italy

Saturn98x2

#38,647 in the world · #3,154 in Italy · in the top 76% nationally. 9 official events, 9 matches won and 18 lost.

  • 1430±64Rating · margin ±64
  • 1508Average field · 15 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 4 times in 9 tournaments: 44% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,566 points, across 8 entrants.
  • They are 47 points away from the top 2,500: Italy.

How the rating moved

Between 1,365 and 1,442, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
26/07/26 Vendetta Pre-Rift Event Frosinone 24 1485 4–1 +53
12/07/26 Summoner Skirmish - July Frosinone 10 1526 10° 0–1–2 -1
28/05/26 Thursday Nexus Nights - Multiplayer 2v2 Frosinone 12 1490 2–2 +13
07/05/26 Thursday Nexus Nights - 1v1 Frosinone 14 1463 14° 0–3–1 -54
02/05/26 Unleashed Pre-Rift Event Frosinone 21 1489 11° 2–2–1 +16
03/04/26 venerdì evening Summoner Skirmish - April Anagni 8 1566 0–2–1 -13
22/03/26 Thursday Evening Nexus Nights - Multiplayer Anagni 11 1–2 +8
18/03/26 Nexus Nights - 1v1 Frosinone 11 10° 0–2 -34
12/03/26 Local Tournament Frosinone 15 1538 14° 0–3 -58

Form and consistency

On a 2-win streak.

  • 16 to 99 2 events 60%
  • Under 16 7 events 14%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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